Kevin Camp
Forum Replies Created
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if ae7 on the same machine can use the avid codecs, then the problem is most liekly that you don’t have intel-mac avid codecs. ae cs3 will probably recognize the ppc versions of the avid codecs if you force it to run under ppc emulation (rosetta).
you’ll probably also notice that other universal binary apps, like quick time, don’t recognize the ppc codecs either (unless you run them under rosetta).
hopefully avid has universal binary version of their codecs by now, just download and install those, and everything shoudl be ok. i think i would also remove the old versions.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i don’t have a preview problem, but if i choose to render with opengl in the render settings, the info pannel says opengl not supported, multiprocessing is off.
for the record, i have a 4-core macpro, ati x1900 (all opengl accelerated features supported)and multiprocessing is set to on.
so, at least for final rendering opengl does not seem to be supported on mac yet, and i can’t say i noticed much of an improvement in the preview speed (although i’ll probably test that soon).
do you think that the opengl ‘fix’ was only for the interface (i noticed that you can now enable hardware accelerated panels).
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
dan ebberts also has a script on his site for creating text layers for file. i believe it will create a new text layer for evry line of text in a text file… you would need to export your spreadsheet to a text file, and hopefully be able to set it to export each cell as a new line. or modify the script to look for tabs, rather than new lines.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i still think that the problem may be the shadow color, i think that any color other than the default black won’t be rendered with opengl.
have you tried posting in adobe’s after effects forum?
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
have you tried disabling opengl and see if that fixes the problem?
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i think you can use a plugin called reel smart motion blur by revision with a negative motion blur value and actually try to lessen existing motion blur, although i’ve never tried it.
you might see if you can download a trial at http://www.revisionfx.com.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
Kevin Camp
August 21, 2007 at 7:53 pm in reply to: End credit roll interlacing issue (yes, I’ve tried ideas in other threads)while waiting on approval of some print projects, i figured ou a way to get whole pixel movement for both the 2k and the d1/dv that is much smoother than the 13 pixel move.
instead of using the 3.25 scale factor, cheat and use 4. you’ll need to decide what sd resolution (480 or 486), but then just multiply that by 4 to ge the comp size for the credit roll. so if you wanted to go with dvd 720×480, then the credit roll comp would need to be 1920 high (keep the 2k width, 2048px).
for the credit roll move, you will need to make the move a multiple of 4 to keep the movement to whole pixels for both the film version and the video version. i used this expression:
rate = 8;
x = position.value[0];
y = position.value[1] – ((time / thisComp.frameDuration) * rate);
[x, y]where ‘rate’ is the number of pixels (remember it needs to be a multiple of 4). if the sd version needs to be field friendly, then it must be a multiple of 8 (note, that this is only true for true interlaced, not 24p witha pulldown).
once the rate is established in the 2048×1920 ‘credit roll’ comp, just drag that comp into a 2k preset comp. now your credit roll is ready for film.
take that same ‘credit roll’ comp you just dragged to the 2k comp and drag it into a 720×480 comp. scale the layer to 25%. now it will run in sd.
this method still won’t work in 24p with a pulldown, i’m not sure that there is any way to make int work with a pulldown. you can however, get it to work in 29.97 interlaced.
just duplicate the ‘credit roll’ comp and change the frame rate to 29.97. make sure the ‘rate’ of the move is set to a multple of 8. then drag the new credit roll comp to a dv preset comp and scale the ‘credit roll’ layer to 25%. when rendered with fields, the move will be smooth.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i seem tyo remember that opengl used to have a problem with colored shadows, are your shadows black?
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i ran the totalbenchmark test on my systm at work…. here’s the results:
system:
macpro 2x3ghz (dual-core xeon), 4gb ramdefault settings (no disk cache, no multiprocessing):
7:35 total timedefault ram settings, multiprocessing on (no disk cache) — note that witho only 4gb, only 2 more cores (3 total) were used when mp was enabled:
5:03 total timeram 80%, ram cache 40%, multiprocessing on (no disk cache) — ram settings allowed 3 more cores (4 total) when mp was enabled:
5:03 total timeit was interesting that reducing ram to allow adding one more core for multiprocessing made no difference in render time.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i had started with a solid that was 100×100 and created a diamond mask on it that went from edge to edge, so the diamond was 100×100. after applying motion tile, i found i need to scale the diamond shape to 72×96 to get the pattern to fill the screen (from diamond point to diamond point). so the scaled diamond was 72×96.
it might actually be smarter to figure out how many diamonds you want/need to fill the comp size. so if you were working 720×480 and wanted 10 diamonds across and 5 diamonds down, then you could figure 720 / 10 = 72 and 480 / 5 = 96. and that’s you diamond size, 72×96.
then the larger comp size was derived by adding the diamond width (72) to the comp width (720) and the diamond height (96) to the comp height. so, 720 + 72 = 892 and 480 + 96 = 576; comp size 892×576.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW