Forum Replies Created

Page 9 of 21
  • Kevin Camin

    January 7, 2013 at 5:03 pm in reply to: Spin a 3d object in aftereffects

    Just the decals.

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 7, 2013 at 6:16 am in reply to: Spin a 3d object in aftereffects

    I 100% agree with Herbie.

    I’m sure you noticed when you started rotating your flat vector around all it did was spin around like a picture on a turn table. So you’ll need to ask yourself: what makes the toy ride look like it’s spinning from that angle? Luckily it’s really simple: It’s the decals on the top that need to rotate. So just follow Herbie’s advice and get rid of the decals on your illustration and use that as a base layer. Then draw the decals flat and import that as another layer. Then you’ll need to make a shape layer with the pen tool in AE, in the shape of the center part of the toy, set it as a matte, and put this layer above the decals. I would add a little motion blur if it fits the treatment.

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 7, 2013 at 5:30 am in reply to: Make 720×576 look correct

    That’s interesting. Sorry I unfortunately don’t do much PAL work. Does the 720×576 SD normally come with the pixel square? It would seem odd to me that a video picture frame made today would want a non-square pixel since even the simplest camera phone is shooting HD.

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 7, 2013 at 4:31 am in reply to: Make 720×576 look correct

    It’s not 4:3. It might look like it but if you take…

    720 x 576 and divide each number by 144 you get 5 x 4 or 5:4.

    1920 x 1080 and divide each number by 120 you get 16:9.

    All I’m doing is treating the numbers like a fraction or ratio and reducing the numbers down to their lowest whole number terms. It’s nothing complicated. It’s like changing 15:10 to 3:2 (divide each side by 5). 3 or 2 can’t be reduced unless you want to work with decimals, but it get’s harder to visualize (for instance 4:3 aspect ratio could be expressed as 1:0.75, but it’s not as clean of communication.)

    If you have Photoshop or After Effects, you can open a new project or comp, respectively, and slide the numbers around and watch the ratios change or scale in accordance. It’s highly instructive to get a real time visual representation of what’s going on. Don’t get me started on pixel aspect ration though…glad everything is going square.

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 7, 2013 at 12:30 am in reply to: Make 720×576 look correct

    You’ll just need to do some math to figure out the new dimensions:

    Your video is 1920×1080. It has an aspect ratio of 16:9. Meaning for every 16 units horizontally it is 9 units vertically. If a video was 500×500, it would have an aspect ratio of 1:1. If a video was 1000×500 it would have an aspect ratio of 2:1.

    Your picture frame is 720×576 and has an aspect ratio of 5:4. You have an aspect ratio mismatch. Your picture frame is very close to a square shape, whereas your video is widescreen (almost twice as long as tall)

    You can figure out the height that you need to maintain the 16:9 aspect ratio by:

    1080 / 1920 x 576(picture frames height) = new height

    It comes out to 405. So I would create a FCP project at 720×576 and drop your 1920×1080 footage into that. I haven’t used FCPX, but if it’s anything like FCP7, it should properly scale it to fit this frame with a letterbox on the top and bottom. You might need to put a black solid behind the video. You could try to just export a 720×405 from your 1920×1080 master, but I’m not sure if your picture frame will letterbox it or stretch the video to fit.

    Good luck

    References: https://andrew.hedges.name/experiments/aspect_ratio

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 2, 2013 at 3:11 am in reply to: Syncing Audio in AE CS6?

    I’m not recommending doing a final mix in premiere. It’s only if you want to rough things out for a sound designer and give them an OMF. if you are a one man band, do it wherever you want but AE is the least friendly place to do a mix.

    Best regards,

    Kevin Camin

  • Kevin Camin

    January 2, 2013 at 1:06 am in reply to: Syncing Audio in AE CS6?

    You could do that in After Effects then, but if you are passing this to an audio engineer or sound designer for a mix it’s problematic since AE can’t export OMF files (what they really need to work with). OMFs are an audio export format that keeps your audio tracks separated and allows for additional heads and tails on those clips which they usually need.

    NLEs like Final Cut and Premiere can do this, so it might be a good workflow idea to work in one of these environments once your picture is locked and do your audio there. FYI most sound people work in Pro Tools. I’m not sure how compatible Audition files or exports are with that program. A caveat is that Adobe does great software but some of their programs are not industry standards.

    Best regards,

    Kevin Camin

  • Kevin Camin

    December 31, 2012 at 9:38 am in reply to: Sound Designer looking for Motion Graphics

    You should probably post work samples so that people can gauge your level of ability.

    Also, you are posting in an After Effects group, but the videos you are linking to were mainly created in a 3D software environment, not AE. It’s ok to post here, but you should know where work like that is made.

    Best regards,

    Kevin Camin

  • Kevin Camin

    December 30, 2012 at 12:30 pm in reply to: RGB+Alpha option not available in H.264 on PC

    It doesn’t work on Mac either.

    Use Animation or PNG.

    Best regards,

    Kevin Camin

  • Kevin Camin

    December 30, 2012 at 12:21 pm in reply to: AE Render locked up

    Try turning off multi processing. I’m not a tech but its never worked well for me and when I’ve had your problem it’s almost always been solved by disabling that feature. Use more of your RAM too. You shouldn’t be using your computer much while AE is rendering anyways IMO.

    Best regards,

    Kevin Camin

Page 9 of 21

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy