Well, there’s something I’m missing.
I took a cube, clicked “separate surfaces” made editable and named each side. I put a different material on each side and keyframed some rotation.
At around 4 seconds, I keyframed the selection tag’s material and swapped out the material on a hidden face. The thing is, if I use the Texture tool to reposition the new material, then back at the beginning where the original material is/was, that placement gets moved as well.
Is there a way to assign a material to a surface and be able to use the Texture Tool for precise placement…keyframe a new material on that same side and use the Texture Tool to position that new material and not have it affect the placement of the original material?