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Changing surface on rotating cube…
Hi-
I’m looking for the best approach to apply a different image to each side of a spinning (slowly)cube and then change out those images.At a few seconds in, a surface will need to change so while the cube is moving, I need to be able to switch the material applied.
I was thinking of using an oversized image and then just use the texture tool to move the image to the right spot while the said surface wasn’t viewable..as in.. when face 2 and 4 are showing, let’s say, the surface of face 5 that isn’t viewable could be changed so that upon rotating back to that face, the image is different.
Not sure if I can set a keyframe and change the texture alignment at just that point on instead of affecting it globally.
Does this make sense? I just want to apply 6 different surfaces and then, change surfaces over time.
I’m in C4d12 Broadcast.
Thanks-
kj