Forum Replies Created

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  • Pick a time before the text animation starts as the time value, as in sourceRectAtTime(*your static time value here*).

    Kalleheikki Kannisto
    Senior Graphic Designer

  • It seems to me the shape has been animated manually by keyframing two shape layer paths, since it is equal line width throughout. The main thing is that the motion needs to repeat seamlessly. Easiest to make the “main” animation perfectly horizontal. It might be as simple as three keyframes. There is a maximum of two shapes present at a given time, so that’s all you need. In fact, since they are exact duplicates offset in time, the question becomes where and how do you make them match up seamlessly. I think the key to this is having the connecting point between the two shapes traveling at an even speed so that you can match up the pointy end points to it. You could use three evenly spaced and evenly moving nulls as a guideline as to where the end points are and one static null as a reference for where the overall shape starts from.

    The bouncy effect may just be a side effect of the animation, not specifically intended. Or you may have to add a keyframe towards the beginning of the animation to widen the shape when it is growing.

    If you want that exact look, you could use the video itself as a reference.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • That will happen if you hold shift when clicking on the preview button.

    By the way, you can type any number in the skip frames box, as I learned recently.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    August 9, 2018 at 1:52 pm in reply to: How to match perspective of two objects

    If you want to make it photographically precise, you can put four marker dots in the white backdrop when you shoot it, to mark out an area in the same proportions as the image you want to place there. Then you can use the free transform tool to match it up to those dots and enlarge it to cover the entire background. Do it in one go, scale right after you’ve lined it up without applying the intermediate transformation so that you don’t downsample the texture in between. As necessary clone or paint out the dots thereafter.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    August 9, 2018 at 1:16 pm in reply to: Hold Value when it reaches a certain number

    You will need to check from beginning of comp (with a loop) to the point where the slider reaches 219 for the first time and if this point is earlier in time than current time, set the value to 219. If the first occurrence is not early on, this could be slow. Personally I try to avoid such expressions if I can. But sometimes it is unavoidable, if you’re making a file for someone else as a template for instance.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    August 9, 2018 at 1:00 pm in reply to: Invert Layer switches

    Found this. No clue if it works.

    https://github.com/fabianmoronzirfas/after-effects-script-snippets/blob/master/switch-layer-on-off.jsx

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Modify you “else if” like this

    else if (beginTime <= time && time < endTime)

    As I understand it, only the first part of the else if comparison (beginTime<=time) was evaluated the way you had it written. Kalleheikki Kannisto Senior Graphic Designer

  • Kalleheikki Kannisto

    August 8, 2018 at 5:11 pm in reply to: link skew and position in a shape layer

    Ok, great. Anchor points are handy that way.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Yes, having the project file with one cube like you have it set up currently would be the best starting point. Otherwise we’ll be stabbing in the dark.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I would put the flat color on top in Color blending mode. No clipping needed.

    Kalleheikki Kannisto
    Senior Graphic Designer

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