Forum Replies Created

Page 57 of 287
  • SoundKeys has a “cumulative” option which should do this automatically.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kinda late on this, but I would stabilize the handheld shots so everything is locked down in your comps and add the camera position wiggle afterwards. If you wanted the wiggle only on closeup shots, you could then link the wiggle amount to a slider that you can animate the value of.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    December 15, 2018 at 4:54 pm in reply to: Posterize Time– alternate the keyframes?

    This might work (untested). The idea is that one frame is added to the posterization if the checkbox in ticked and nothing is added if its unchecked. So you would create a checkbox on this layer (or a central control layer) and pick whip the checkbox value where indicated. I’m assuming you’re working at 24 fps.

    t = (Math.round(time*12+pick-whip-checkbox-state-here))/12;
    valueAtTime(t)

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    December 15, 2018 at 4:33 pm in reply to: Glyphs?

    On Windows, the built-in CharMap utility is a fast and easy option as well.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • No idea why the start value is written in such a convoluted manner on the first line. I would think it just “start = 0;”

    I don’t know why it wouldn’t work, apart from the rounding, which is not needed for the Trim path end value, it just makes the animation jittery as it rounds to the nearest integer.

    What happens when you try to use this for the Trim Path End value?

    Kalleheikki Kannisto
    Senior Graphic Designer

  • [erkan hansowatz] “Is there a software which can make a “digital look” out of a normal picture?”

    No program will do that for you automatically. You would have to use a 3D program with 3D models and pose them to look identical (in placement) to your footage, render the scene out in wireframe mode and then figure out a suitable transition between the two. A z-depth matte is a pretty good start for a natural-looking transition.

    The “easy” solution would be to find an image(or footage) of a wireframe face render that is close to what you want and use that as the starting point, warping as needed to make it match the live footage. “Easy” is a relative term here, but at least would be easier compared to the first solution.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    December 15, 2018 at 11:44 am in reply to: What is this effect called?

    To me it looks like a large-scale turbulent displace where the evolution is driven by cumulative SoundKeys output. The grid and the background colors have been precomposed (or the same exact effect applied to both).

    Kalleheikki Kannisto
    Senior Graphic Designer

  • How are you doing this? The video appears to have been done using Plexus.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    December 15, 2018 at 11:37 am in reply to: kaleidoscope effect

    I don’t recall the Kaleida settings so I don’t know if you can do this with that effect, but the basic idea could be to scale the kaleidoscope effect so that you start from an unaffected image and then the kaleidoscope effect scales down so that a smaller and smaller part of the image becomes the triangle around which the effect occurs.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    December 15, 2018 at 11:32 am in reply to: Illustrator Vector Portrait

    A few things that come to mind first:

    1) Don’t mirror copy the eyes and eyebrows, it will look unrealistic.
    2) The eyebrows are the most unnatural looking part here. The shape in very artificial-looking, partially handled by drawing them separately (as in 1 above). Two colors would be also be better to have some kind of transition to the face color.
    3) The red circle in the background is too strong a color, takes away from the face. You could delete the whole shape or just make it white instead of red.
    4) Similarly, the shirt color pulls your attention away from the face. Tone it down.
    5) Needs white highlights, in eyes, lips and teeth.
    6) I don’t understand the dark brown area in the hairline. Is it hair? A shadow? Either way, a very strange shape. Should be a way smoother shape. Or at least needs a whole separate shape to define the hairline.
    7) The shading levels should be more even, in terms of change in value. Right now you have some shading that is very close to adjacent shades and then others that have a very radical value shift. They should be evened out.

    Kalleheikki Kannisto
    Senior Graphic Designer

Page 57 of 287

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy