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Motion / camera tracking and applying to complex background: Finding a solution
Dear AE wizards,
I’m relatively new to AE. I’ve been working on my first project for a few weeks now, which would be a music video for my own band. I feel that I’ve already learned a lot and slowly but surely I’m making progress. However, I have a specific problem that puzzles me, and I’m trying to find the best solution for it. First, let me introduce the concept and the source materials I’m working with:– Fixed angle, full body green screen shots of the band members, shot from a tripod
– Hand-held close-up shots of some band members (2d motion tracking of these footages is possible most of the time)
– Using a large ground texture as the ground plane
– An HDRI environment mapped to a sphere in Element 3D
– A video footage of moving clouds in the backgroundHere are two shots from the project. Obviously there’s still no grading/lighting done to the actors and the background, so please don’t judge it by that yet. Also, the drummer is still to be added in the background.
Everything is placed in the 3D plane, and a single camera moves around the actors during the whole video. Sometimes it moves quickly closer to an actor (with motion blur turned on), and that’s when I would like to utilize the hand-held close-up shots (as seen on the 2nd screenshot). I managed to get a good result by lining up the close-up shots with the stills and keyframing the opacities during the camera movement. The problem I have is the static background while showing the hand-held close-ups. I need the background elements (and some actors in the background) to be in sync with the movement of the hand-held camera. What would be the best way to achieve this? I’m thinking about motion tracking the footage and then parenting the BG elements to that tracker, however, it would be a pain in the ass, as I can’t “unparent” them when the tracker’s not needed. Maybe I would need to duplicate all BG layers and use them separately.
However, I think it would be a better solution to extract (track) the camera motion data from the real camera and apply it to my virtual camera in a separate comp of the background. Maybe I can use the 3d camera tracker tool for this? I’m experimenting with that right now, however it’s been solving the camera of a 30sec. clip for hours, and I’m not even sure it will work.
Anyways, I would like to know if there’s a good solution for this, and how it would be addressed by more experienced users. Obviously I learned my lesson, and I’m not going to shoot hand-held shots anymore for projects like this. I should have shot the close-ups with a tripod as well and pull of all camera movements in AE, but I would like to know if I can still do something with this. 🙂

