Forum Replies Created

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  • I believe the simple solution is to make the color black instead of dark gray…

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 5, 2019 at 2:13 pm in reply to: Evenly thick stroke

    Use curvature (the corner rounding gizmo) at the corner points to round them some.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 5, 2019 at 2:09 pm in reply to: curved Path

    Sorry, but you have to be MUCH clearer in the description of what you want.

    Right now you’re saying you want to “move up or right but down when touching a curve.”

    What on Earth does that mean?

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Processing is another possible method for generating OBJ sequences mathematically. Based on reading the manual, I haven’t actually attempted it.

    Other options for rendering 3D OBJ sequences with depth of field in After Effects include Element 3D and Stardust.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I don’t have CS6 so I have no way of testing this, but are you sure the AME export doesn’t have a transparent background? Have you opened it in Photoshop or some other program that actually displays transparency? Many programs either ignore transparency or show the GIF with black or white background behind it, which may make you think there is no transparency.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • This is what I figure: Since time displacement is relative, you need to counteract it in the displacement map itself.
    For this, you’ll need to combine two displacement maps and do some math.
    One map is a flat color going from 75% (light) gray to 25% (dark) gray from the start of the animation to the end (animate the fill effect color for instance). This is used to counteract the time moving forward, and it is 50% of the full white to black range. So, if your animation is 10 seconds long, you would set the time displacement value to 10 seconds and that way, if you were to use just this one map, you would get a motionless animation as the time displacement would progress backwards at the same speed as the time progressed forward.
    The second map is your desired time displacement map, which you would overlay (in Overlay mode) on the first one. The opacity with which you overlay the second map would affect the additional effect it will have.
    Use the combination to drive a single Time Displacement effect, and you will get an “Absolute” time displacement.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Since your swirls are a 2D effect, you can’t. You need to generate them with something that has z-depth information included, such as Particular.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 18, 2019 at 5:05 pm in reply to: Text transition

    This is more like something that would be done in Processing rather than in AE. And that would be a whole different story.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 18, 2019 at 4:57 pm in reply to: CS4 user; trying to reload

    From reading that it sounds like you answered your own question: you have the installer for a different version than you have the serial number for.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    March 18, 2019 at 7:47 am in reply to: In front then behind?

    The usual simple method is to split the layer and move it down in the layer stack.

    Kalleheikki Kannisto
    Senior Graphic Designer

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