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  • I still use dynamic link, looked into mogrts, found them too limited to be useful.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • [Nicolas Guionnet] ” I really don’t know how to go from my usual expression defined curves ( defined with : x(t) = … ; y(t) = … , z(t) = … ) to a set of lights … “indicating” the way”

    It works the same way. You just use x(time), y(time), z(time) for the position of a single light. The position over time of each light becomes a separate path.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • The main difference that I am pointing out here is that with Form and Particular, you can use OBJ files as particle emitters only, so any OBJ surfaces will be made out of particles, not solid fills.

    With Element and Stardust you can also use OBJ files (and sequences) as particles (including displaying a single particle), which means you can render solid 3D objects like you would in any 3D software.

    In my humble opinion, if you want the best return on investment, I would recommend Stardust. It has most of the features in the Trapcode Suite and Element 3D in one single integrated package. The main downside with Stardust is sparse documentation.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Form doesn’t do the connecting lines. More like Plexus. Also possible with Trapcode Mir or Element, perhaps even C4D lite.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • How do you want to render the surfaces? If you need solid surfaces, Trapcode may not be the best solution. Their particle systems will turn the OBJ surfaces into particle sources.

    If you want to render solid objects and object sequences, look into Element and Stardust.

    Although Tao may be able to do what you want — depending on what it is that you’re aiming at.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Drawing lines along mathematically generated curves can also be done fairly easily with Particular. You can emit from lights, the 3D positions of which can be controlled by expressions. To animate such, you will have to draw the complete shape within one frame with tens of thousands of particles and have the particles live for a duration of one frame.

    But generating surfaces is a whole different matter, for which you will need the Blender+Python or Processing solution.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • No experience with generating 3D object with Python in Blender, but I suspect that Blender+Python is actually the better option, considering Blender is dedicatedly a 3D software while Processing is 2D and 3D and primarily concerned with rapidly generating interactive graphics by coding. The plus with processing is that it is Java-based, and very easy to learn. You can export as OBJ, but again, I haven’t actually tried this as yet.

    Creating things with Element is very limited, but rendering is incredibly fast and the quality quite decent.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • (This would be an After Effects question.)

    Changing the segLength value to 3 should result in a cut to a new location every three seconds.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • A relatively simple solution is to set the pixels per inch to 1…

    In the tool options, that is.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • You can do this with Photoshop actions. Something like the attached.

    You need a file which has a background layer and a text layer and have the text layer active in the layers panel before running the action.

    Adjust action steps to taste.

    13243_textbox.atn.zip

    Kalleheikki Kannisto
    Senior Graphic Designer

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