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  • Kalleheikki Kannisto

    August 13, 2015 at 11:36 am in reply to: layer/shape thickness like this video

    Not easy to achieve in AE alone, you’re gonna end up with a gazillion layers. Cinema 4D or Element 3D would be a better approach.

    Anywho, if you want to try it in AE, this might get you started:

    https://forums.creativecow.net/thread/2/1064972

  • What is the “Paint” effect are you referring to?

    If you are using the Stroke effect to draw the strokes, you can select “All Masks” to draw the shapes with one slider controlling the End value, and then you can animate the slider to go at any speed you want by moving the keyframes.

  • Kalleheikki Kannisto

    August 13, 2015 at 11:18 am in reply to: String as keyframable input

    Looks like you’ll have to add a Math.max expression to ensure it doesn’t go over the number of characters in the string or it will throw an error.

  • Based on your example you have 9 as the bottom value, not 0, which means you’ll need to set both the bottom and the top values.

    A relatively simple approach would be to use several text layers and utilize their index numbers plus those two sliders for start and end value to generate the text and vertical position of the layer. That way you just have to write the expression once and duplicate the layer a number of times.

  • Kalleheikki Kannisto

    August 13, 2015 at 10:54 am in reply to: String as keyframable input

    I believe you want to find out what the character at a given index in the text is.

    Here’s a way to extract a character at a given position in a string, if you have a layer named “control” with a slider control named “index of” and a text layer named text.

    n = Math.round(thisComp.layer("control").effect("index of")("Slider"));
    string=thisComp.layer("Text").text.sourceText;
    string[n]

    If you apply that to the source text of another text layer you get the character at the index given by the slider value.

  • An EKG (or ECG) graph has a very distinct repeating pattern. I would animate one cycle manually and use an expression to cycle it again and again with valueAtTime using modulus of one full cycle. You can then speed it up or slow it down with a slider value that multiplies the value before using modulus.

  • Kalleheikki Kannisto

    August 13, 2015 at 9:30 am in reply to: layer/shape thickness like this video

    I don’t see the video here…

  • Kalleheikki Kannisto

    August 13, 2015 at 9:28 am in reply to: Wobbly Movi/Steadicam shot. Post fix ideas?

    Not much to do beyond what warp stabilizer can do. The only additional thing you could try that I can think of is cropping to the areas which are further from the camera, as objects closer up are affected more. But that may change the look of the shot considerably, so I don’t know if it is workable for you.

  • Kalleheikki Kannisto

    August 13, 2015 at 9:19 am in reply to: Motion Path from a layer parented to a Null?

    I don’t know of a way to create a motion path from that setup, but you can always pick whip and link various things to the position value of the light, if that helps.

  • You could probably use this technique:

    https://www.youtube.com/watch?v=d1nGa-RGKpk

    In brief, create lights that travel along the paths and make Particular use those lights as emitters.

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