I would try and construct it with an adjustment layer that is scaled or moved by an expression that is linked to the method you are using to change the value — I assume you using something like “time * X” for the value — with some IF statements that check whether the current number is divisible by powers of ten, with the result of:
any number = blur last digit
divisible by ten = blur last two digits
divisible by hundred = blur three digits
divisible by thousand = blur four digits
(or it could be four separate adjustment layers if the scaling turns out problematic)
then there is the matter of how long you want to have the digit blurred, which will also have to be connected to the countdown (or up) calculation.
Many other methods exist, that’s the first one that comes to mind.