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  • If I recall right, it has something to do with the UV mapping selection. Try switching the mapping from the default. Haven’t used Stardust that much yet, but I ran into the same issue and I think it was either changing the mapping or the material that fixed it.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • From the observation that your screen shots are at two different sizes, I suspect you’re looking at the footage in AE at 50% which will show every second line of the footage, not every line.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 16, 2019 at 3:10 pm in reply to: Access Time property of a child composition

    This should give you the basic idea for moving layer B after layer A starts. Position expression for layer “B” :

    A = thisComp.layer("A")
    myTime = A.time-A.inPoint;
    myPlaceX = 1000+Math.max(100*Math.floor(myTime),0);
    myPlaceY = 500+Math.max(50*Math.floor(myTime),0);
    [myPlaceX, myPlaceY]

    Math.max is used to ensure we start at 0, not in the negative range.
    Math.floor is used to move only at full seconds.
    inPoint is the time at which the layer starts.

    Layers A and B are in the same level of hierarchy here, though. Although it doesn’t sound like you have it set as a child comp, if you did have a comp named “B Comp” within which you have a layer named “B”, it would be this way instead:

    A = comp("B Comp").layer("B")
    myTime = A.time-A.inPoint;
    myPlaceX = 1000+Math.max(100*Math.floor(myTime),0);
    myPlaceY = 500+Math.max(50*Math.floor(myTime),0);
    [myPlaceX, myPlaceY]

    (I have the layers “A” and “B” kinda reversed there…)

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 16, 2019 at 2:57 pm in reply to: opening flower. How was this done?

    Seems like the Raytraced 3D engine. Not really developed further since about 2012, but you can do some simple 3D stuff with it, like extruding and bending layers.

    https://helpx.adobe.com/after-effects/atv/cs6-tutorials/introduction-to-ray-traced-3d.html

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 16, 2019 at 7:02 am in reply to: Experts: Tracked Mask, but Flipped?

    I would say you want to stabilize the flipped piece of footage and track the other side of the mouth, then apply that tracking to the piece.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 15, 2019 at 6:44 pm in reply to: PONG expression

    It seems you just need to replace this line

    pos = random([minX,minY],[maxX,maxY])

    with your preferred position, such as

    pos = [960,540];

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 14, 2019 at 3:18 pm in reply to: Strange “Repeater” Effect

    You would need a hole for the mouth (mask it) and a layer of the inside of the mouth with a hole in the center, make them 3D layers and stack multiple copies of the inside of the mouth, pushing each back in z space rotating and offsetting each to create the “tunnel”.
    Then animate your camera to fly through it.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • To create a dithering pattern like you see in those examples, you would want to control the sequence in which grayscale image levels get turned into such a pattern.

    You want to create a grid with gray level squares that go from 0 to 100 in a specific order like shown in that example, so that the first dot would be 1/16 of full black, the second one 2/16 etc. Then you can use a combination of mosaic effect on the original footage/image, this grayscale pattern in matching size to the mosaic and blending modes to determine whether a given dot should be black or white.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 14, 2019 at 8:10 am in reply to: Strange “Repeater” Effect

    Easily is always a term relative to experience with a given program, but yes, you can do that “easily” in After Effects.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    April 14, 2019 at 8:07 am in reply to: Multi Trim Paths

    The easy solution would be to cut them all to the same length.

    The alternate solution would be to use a rectangular shape layer as a track matte.

    Assuming you want those circles at the ends of the path, the first solution would be better. With a track matte you would need another copy of the layer with a synchronized track matte of just the ends of the lines, which you could get to resemble circular caps with minimax.

    Or then you can spend a lot of time coming up with an expression that takes into account the horizontal length of each path and using a percentage to calculate the relative trim path ends for each path.

    Kalleheikki Kannisto
    Senior Graphic Designer

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