Hi,
Yes, add a point control to your solid and the expression to the solid’s position. Precomp the solid moving all attributes and set it to 5fps. If your main comp is 25 fps this won’t have any other effect except that it’ll be easier to move the solid in 5-frame steps, as you can step forward as many frames as you want to move the solid. For instance, step 5 frames forward and add 5 to the x value of the point control for the new keyframe.
Keeping the main comp 25 fps, you can use Posterize Time Effect set to 5 fps for the precomped solid.
This is all assuming you want to manually control the animation of your solid.