Forum Replies Created

Page 10 of 287
  • Kalleheikki Kannisto

    June 10, 2019 at 7:36 am in reply to: Removing Panaromic Distortion

    My next approach would be to split the panorama into those 4 comps and use optics compensation to remove the distortion. You will need a different amount of the effect on the two differently-sized comps to make the image edges match. I doubt that they will match perfectly, since optics compensation works on both axis, but you have corners in the room anyways.

    If you want something that appears more accurate — i.e. (un)distorts only in one axis direction — I believe you’ll have to use a custom distortion mesh.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    June 10, 2019 at 3:37 am in reply to: Expression to assign a color to a letter?

    Ok, I see. That should work, as long as the original color of the type is black. You are adding a percentage of white to each of the RGB channels to the existing color. If the original color is something else, the target color gets added to the original color, resulting in something else.

    If you want to use colored lettering to start with, you’ll need two color animators with expression selector. The first color expression would add 100% black to any letters that you want to subsequently color. The second would be the same you currently have.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • If you need to do this a lot, maybe something like this, then?

    https://aescripts.com/easecopy/

    Kalleheikki Kannisto
    Senior Graphic Designer

  • How do you have this set up and what property are you applying this expression to?

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    June 9, 2019 at 2:53 pm in reply to: Removing Panaromic Distortion

    If the four walls you’re projecting onto are close to equal size, you can change the projection from equilateral (as in your original) to cubic projection (6 faces of a cube) in Skybox, omit the top and bottom (“floor” and “ceiling”), then split the four “walls” of the cube into four separate projections.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Precomp the layers together and apply wigglerama to the precomp.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    June 8, 2019 at 8:42 am in reply to: How to recreate exactly this shape?

    You can place the original photo into the illustrator file on a layer below the illustration and set the “fade placed images to 50%” checkbox on. Then you can use that as a reference to match the placement exactly. There are some clear differences here. For example you have 34 “bumps” on the edge while the original has 28 of them.

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Kalleheikki Kannisto

    June 8, 2019 at 8:38 am in reply to: On/Off expression link to a checkBox

    Like this should work:

    fadeTime = .3;

    effectOn = effect("Checkbox Control")("Checkbox");

    txt = text.sourceText;

    if (effectOn==true){
    if (txt.numKeys > 0){
    t = txt.nearestKey(time).time;
    if (time < t)
    ease(time,t-fadeTime,t,100,0)
    else
    ease(time,t,t+fadeTime,0,100);
    }else
    value}else
    value

    Kalleheikki Kannisto
    Senior Graphic Designer

  • I think you’ll find this of interest:

    https://reels.creativecow.net/film/advanced-odometer-demo

    Kalleheikki Kannisto
    Senior Graphic Designer

  • Sounds like you need to copy the values, not the keyframes. So that’s three copy-paste actions, X, Y and Z individually.

    Kalleheikki Kannisto
    Senior Graphic Designer

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