Justin Thomson 3 COW Coins @justinthomson • Joined Jan 2018 • Active a year ago Remove Connection Are you sure you want to remove from your connections? Timeline Profile Connections 2 Photos Forums Points Leader Badges Discussions Replies Favorites Discussions Replies Favorites Forum Replies Created Page 11 of 16 ← 1 … 10 11 12 … 16 → Justin Thomson December 7, 2018 at 3:05 pm in reply to: Banding on AE project using C4D objects Yes I understand, can you post an image of the banding in the render? Also your composition settings? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson December 6, 2018 at 7:11 pm in reply to: Banding on AE project using C4D objects You could try bumping the colour depth to 32, what are you composition settings in AE? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 28, 2018 at 8:00 pm in reply to: Retarget workflow for Mixamo when poly count / textures are too high for Mixamo upload Can you share the character? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 28, 2018 at 3:33 pm in reply to: sIBL HDRI Scene Renders Black Renders fine for me, can you post an image of your render settings? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 27, 2018 at 9:12 pm in reply to: simple curved wall * two… I forget how to edit a post. ???? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 27, 2018 at 6:28 pm in reply to: simple curved wall Some sort of example of what you are trying to achieve would be great. The attached sweepNurb walls too seconds to create. When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 26, 2018 at 4:22 pm in reply to: simple curved wall Sweep nurb and splines, is what I would use. When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 23, 2018 at 6:32 pm in reply to: Same scene rendering differently on Mac and PC Must be the farm settings. Can you post the file, I work off PC. When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 21, 2018 at 6:54 pm in reply to: Realistic light inside a house – Christmas project Will this be a still or an animation? When you get to the top, don’t forget to send the elevator down for the next guy Justin Thomson November 21, 2018 at 4:38 pm in reply to: Constraining cloning grid to a object surface Yes, sometimes you have just do the work. When you get to the top, don’t forget to send the elevator down for the next guy Page 11 of 16 ← 1 … 10 11 12 … 16 →