Hey guys!
Here’s a screenshot comparison for one of the renders:
https://i.imgur.com/m2LHnjt.jpg
I’m using garagefarm.net. As you can see, the reflections are overexposed on the image on the right.
I’ve done a bit of research and came across this forum thread:
https://www.c4dcafe.com/ipb/forums/topic/46358-mac-vs-windows-differences-on-renders/
“And it seems to be related with the image used to texture the Color Channel. This image is a PNG 6000×3000 pixels generated on my Mac using Photoshop.
If I disable this image in the Color Channel, leaving it with a simple flat cream tone (and even leaving the rest of channels untouched: bump, specular and reflection with their greyscale textures controling that behaviours) then both renders on my Mac and the PC are absolutely identical when comparing on AfterEfects or Photoshop.
The question now is, what can I do with all the Color Textures on my scenes when rendering on the PC? I need to prepare some custom texture versions only to render over PC’s? I suposse it’s something related to the Texture Image native Gamma and how it is exported from Photoshop on my Mac and how it is treated on the PC side when reading inside Cinema…”
Maybe it’s something to do with the textures I’ve created in photoshop on my mac perhaps? Very odd.
Don’t know if it’s anything to do with my computer specs but here they are anyways just incase:
My Mac specs are:
2012 Macbook Pro Retina
2.7 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 1024 MB
Intel HD Graphics 4000 1536 MB
My PC specs:
Custom PC build
Intel Core i7 8700K Hex Core LGA 1151-2 3.70GHz
Corsair Vengeance Blue LED 64GB (4x 16GB) DDR4 3000MHz
2 X EVGA GeForce GTX 1080 Ti SC Black Edition GAMING iCX 11GB
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