They haven’t added some noise/grain feature that you’re not finding. In my experience adding noise/grain doesn’t prevent banding caused by over compression, but rather causes blocks and even more compression issues. you can take your AE noise, and render it on a 50% grey card. Then bring that in as a matte and you could apply it that way in resolve, if you were so inclined.
Everything is processed in the gpu, except for many of the codecs. ProRes and the like get processed on the cpu. Some camera formats are on cpu, some on GPU, and some are a combo, all of the grading functions are GPU bound.
Thanks Ross. That’s great. Any chance of imagineer Systems developing an OFX mocha shape tool like the one for After Effects? Would be handy to keep the data live, so to speak.
You meantioned your monitoring on the Sony OLED. If you’ve enabled “flicker free” mode this will crush the bottom 5% or so. Might account for the difference you’re seeing. I’d take a look at your signal on an external scopes. Make sure the levels aren’t in fact lifted in your picture.