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  • Buy sorenson squeeze. It is easy to use and makes your video really tiny and really beautiful. Apple uses squeeze to compress all those good looking movie trailers.

  • Joshua Stanley

    September 9, 2005 at 10:20 pm in reply to: Kona 2 with Sony HDW F500

    Bob and everyone else who posted.

    I appreciate all your help and comments, this project has not been fun from the beginging. The HD footage I recieved was shot with an endoscope and handed over to me on an external hardrive. As I stated in an earlier post I only found out they wanted it in HD 2 days ago. I agree with you Bob that I was in ver my head and I just took my animation/video to a tape duplication joint here in the city and they mastered it for me.

    Thanks agian for all your help, I really appreciate the advice I get on this forum, even when the advice is “have someone else do it”.

    This experience has made me think I need to get a better grasp on HD. Anyone have a good book they could recomend on how to make sense of it all?

    Josh

  • Joshua Stanley

    September 8, 2005 at 8:10 pm in reply to: Kona 2 with Sony HDW F500

    Any help I can offer, just ask.

    🙂

    David

    Thanks man.

    Josh

  • Joshua Stanley

    September 8, 2005 at 4:59 pm in reply to: Kona 2 with Sony HDW F500

    David-
    Thanks for replying. I assure you my vaugeness is not deliberate. I have been editing video on FCP for 5 years now. But I have only worked with Mini-dv and a little Beta-sp. I have created this animation with some HD footage suplied to me on a hard drive from the client. I was originally told they wanted this on a DVD so I assumed I would just downconvert and go. Yesterday they told me they wanted it on HDCam so I am scrambling to rent a deck (they need it for Saturday).

    HD has been intimidating too me since generally all I heear about are special hardware and softwarre requirements. I was asking generally for any advice, because Im just anxious about something going wrong once I get thte deck and realize I wasn’t prepared. After your post I realize the question about the Hard drive was stupid. But I wasn’t sure about where the fast harddrive would come into play, obviously a slower drive would drop frames.

    Nevertheless i am anxious and I appreciate all the advice ive gotten today.

    If anyone is interested, ill be sure and write tommorrow to let you know how it goes.

    Josh

  • Joshua Stanley

    September 8, 2005 at 4:08 pm in reply to: Kona 2 with Sony HDW F500

    Hey, thanks for the replys. I have a Dual 2 GHz G5 with 3.5 GB Ram, FCP 4.5, OSX 10.4, Kona ?.

    I do have an external scsi drive that I was told could handle HD.

    But how would this work int the output? Most of the footage resides on the external drive, but I am runnig FCP off the hd, is this the correct setup?

    Thanks for any input.

    Josh

  • Joshua Stanley

    September 8, 2005 at 3:01 pm in reply to: Kona 2 with Sony HDW F500

    Gary-
    Thank you for the quick reply. I should have stated that I was working with FCP HD so that is taken care of. Thanks again for tyou response.

    Josh

  • Joshua Stanley

    August 24, 2005 at 8:16 pm in reply to: continuous gradient in illustrator

    thanks alot man. That does the trick.

    Josh

  • Joshua Stanley

    August 23, 2005 at 6:47 pm in reply to: Expressions question

    Dan-
    I’m working on AE 6.0 production on a mac. Maybe Ill try this tonight at home on a pc 6.5.

    thanks

    Josh

  • Joshua Stanley

    August 23, 2005 at 6:47 pm in reply to: Expressions question

    Dan-
    I’m working on AE 6.0 production on a mac. Maybe Ill try this tonight at home on a pc 6.5.

    thanks

    Josh

  • I was messing with the code that gerge had posted to create a spring between objects:

    // AE expression by George Polevoy

    // http://www.creativecow.net

    // attaches an object to a “Controller” object with a “spring”

    // You need another “Controller” which will drive animation of this one

    // parameters

    conserveMotion = 0.95; // valid range: 0.5 to 0.995

    springResistance = 10; // positive values

    prerollTime = 2; // value in seconds. greater values give more precise result

    //

    fps = 1.0 / this_comp.frame_duration;

    if ( prerollTime > time ) prerollTime = time;

    dt = this_comp.frame_duration;

    frame = time * fps;

    integrationTime = time – prerollTime;

    s = [0,0];

    p = this_comp.layer(“Controller”).position.value_at_time( integrationTime );

    i = frame – prerollTime * fps;

    for (; i < frame; i++, integrationTime += dt ) { c = this_comp.layer("Controller").position.value_at_time( integrationTime ); d = c - p; s = s + d * springResistance; s = s * conserveMotion; p = p + s * dt; } p; When I do it I keep getting the warning "expression must be of dimension 2, not 1. Anyone know what Im doing wrong? Josh

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