Joseph Herman
Forum Replies Created
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Joseph Herman
January 3, 2012 at 8:39 pm in reply to: How do I bring Avid DNxHD .mxf files into After Effects?Hi Shane,
> I thought you needed to get the MXF into After Effects.
> WHy are you trying to import the file into Media Composer?True, I just need to get them into After Effects, and that is what I would like to do.
However, from what I understood, you can’t just bring them into After Effects, but you need to export them from Avid based on your statement:
> You need to export out of Avid as DNxHD Quicktime files.
> Bring those into AE (after you download and install the
> Avid codecs) and work with them. You don’t work with the
> MXF files directly.Are you saying now that there is some way to bring them into After Effects without first bringing it into the Avid to export them as Quicktime files?
Thanks for your help.
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Joseph Herman
January 3, 2012 at 8:23 pm in reply to: How do I bring Avid DNxHD .mxf files into After Effects?Thanks.
I tried to right click on a bin and choose “Import” to bring in the MXF file but got an dialog saying that I needed to look up how to “transfer media” in the manual.
As mentioned, I am just getting started in Avid and know little (more like nothing).
I have Media Composer 6, and was hoping it would be as easy as just importing into a bin (as it is in Premiere).
I guess I need to start studying!
If you know a quick way to bring it into the Avid let me know, otherwise I need to start hitting the manuals.
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Joseph Herman
January 3, 2012 at 6:59 pm in reply to: How do I bring Avid DNxHD .mxf files into After Effects?Thanks. I am just learning the Avid now.
If you know of any tuts on how to do this, I would appreciate it.
Happy New Year.
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Joseph Herman
January 3, 2012 at 6:57 pm in reply to: How to import Avid DNxHD .mxf files into After EffectsThanks for all of your answers. I have an Avid License, which I just got, but I am mostly a compositor and animator.
Now I have to figure out how to do this on the Avid. The problem is, I have zero hours experience with the Avid (though I am not bad at Premiere, which I really like).
If you know any resources online that go over how to convert this to Quicktime using “Same as Source” I would appreciate it.
Thanks!
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Joseph Herman
December 12, 2011 at 5:16 pm in reply to: Can you render alpha of specific objects onlyOkay, got it. You need to tick the Multi Pass option in the Save section of the render settings. Thanks.
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Joseph Herman
December 12, 2011 at 4:59 pm in reply to: Can you render alpha of specific objects onlyHi.
Thanks again for your help.
Although the explanation sounds straightforward enough, for some reason this is not working. Maybe I am doing something wrong.
Here’s what i did to test it. I opened a new scene, dropped in a floor, then made a sphere. I set the compositing tag on the sphere and in the object buffer tab, enabled buffer 1.
In the render settings, Multi-Pass is enabled. I pressed the “Multi-Pass…” button below and chose Object Buffer from the list which then appears under the Multi-Pass item in the render settings.
After clicking on that item it says “Group ID: 1” to the right.
After rendering and bringing the object into Photoshop, the Alpha is wrong (it still includes the floor). Should there be another file for the buffer?
Perhaps I am doing something wrong?
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Joseph Herman
December 11, 2011 at 8:29 pm in reply to: Can you render alpha of specific objects onlyThanks, I am going to try this.
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Figured out what I was doing wrong… Thanks!
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Joseph Herman
December 7, 2011 at 12:02 am in reply to: Is there a way to increase amount of clones in cloner object?Thanks Adam. For some reason it wasn’t showing up at first.
Somehow it came back.
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Joseph Herman
October 1, 2011 at 7:07 pm in reply to: Want to change textures randomly on items in a Cloner ObjectOh I see, the blending only appears during the final rendering!
In the “real time” rendering the texture just popped at the new keyframe.
I should have figured that.
Thank you so very much!