Jon Melot
Forum Replies Created
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Jon Melot
November 7, 2022 at 9:44 pm in reply to: Stupid question… trying to make an adaptable animation presetRight on! Thanks so much. I’ll play around with this and see if this gets me where I’m going. I really appreciate it!
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Jon Melot
March 20, 2018 at 6:53 pm in reply to: trying to make my 30fps footage look like “hyperlapse” footageThat wa say first inclination, however, I think what I’m trying to do is more of a posterize… Speeding it up just speeds up all the frames. I want the abrupt change that happens from frame 1 to frame 31, not a really fast sampling of each frame. I’m currently trying to posterize the time to 1fps and then speed it up by 3000%.. see if that gets me any closer? Otherwise, I’m wondering If I need to export each video as a jpeg image sequence, then delete all the intermediary frees (That’d be a bummer of a workflow)
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Jon Melot
March 16, 2016 at 11:40 pm in reply to: Multicamissues.. lots of source cameras, and tons of lag.That’s correct. I miss-typed.. it’s connected by thunderbolt.
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Jon Melot
March 16, 2016 at 6:58 pm in reply to: Multicamissues.. lots of source cameras, and tons of lag.Yes,
I figured I might be chasing a pipe dream. I know I can always go with the old multi-camp edit way and just cut through the expanded layers!
In answer to your question, all the footage is 1920*1080 It is living on an external RAID that is connected by firewire. More RAM would be great, I’d love to max this computer out once the funds are in place.
I was figuring a proxy workflow like you outlined might be the way to go. Any other thoughts? Thanks guys!
-jon
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Thanks for the reply! Yep, I’ve gone through this tutorial with a fine toothed comb, and I just cant get it right. I actually don’t need the grid as much in my final product but even without the grid I can’t get the extrusions to be correct. This is typically where I get:
yep, basically the end goal is a 3d VU meter that I can rotate a camera around, move through, etc… I just can’t seem to get this portion down. I feel like I am missing something incredibly stupid and basic…
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Jon Melot
April 19, 2013 at 2:10 pm in reply to: How do I use Trapcode sound keys to trigger a change in an image?I’ll look into the manual idea, but I’ve probably got 1000 pictures or more that I need to do this to. Some will be sequences that take up a quarter of the scene sometimes, other times they will be a sixth of the screen, etc… so, i was hoping to be able to drop in my different sized comps of sequences and link them to the beat already mapped out in the main composition. Not sure if that makes sense.
I’m wondering if I can set up a sequence, and time remap it to the output of soundkeys?
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Jon Melot
October 10, 2012 at 4:49 pm in reply to: Using trapcode (maybe MIR), to animate a still picture of water?Thanks all! These are just the things I needed! I’m trying to do this without buying another program. Psunami, etc… looked great, but at this point Im trying to make it work with displacement maps linked to some looped fractal noise. This is what I’ve got so far…
https://www.flickr.com/photos/thevailchurch/8073991400/?likes_hd=1
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Thanks! That gets me pretty close! Just gotta work the physics of it. Is there a way (I may be overlooking it), to vary the size of the particle using Particle playground as there are in other generators? Also, what about working a bit of rotation into the particle? Any thoughts on that?
Thanks again for the direction, that really helped!
-jon
