Jonathan Wiley
Forum Replies Created
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Hard to tell from the pic but it looks like you need more geometry on the cap. Try using quads with a regular grid instead of n-gons.
visual:
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Well the best thing would be to use the hair module if you have it.
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I just wrote this in another thread and saw this one right after. Here’s what I said:
“Go to cineversity.com and register as a guest. There are tons of free to non-members videos that are very helpful. The lynda.com videos should be considered more of a product demo than a training video. Consider that they have 20 different series for PS CS3 and 1 for C4D 10 which is enormously more complex.”
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Well objects are already hollow. I assume what you want to do is make the surface of the object seem thicker than the default.
Simply duplicate the object and scale the duplicate down to the desired size for the void (you’ll probably want to xray the larger object). Then parent the two to a boole object. Make sure the smaller object is second in the child hierarchy. In the attributes manager (w/ boole object selected) make sure the type is “A subtract B” (it’s the default state) and create single object is checked. Then right click the boole object in the object manager and select current state to object in the context menu. I always untriangulate (under functions) with create n-gons selected and optimize (also under functions).
Go to cineversity.com and register as a guest. There are tons of free to non-members videos that are very helpful. The lynda.com videos should be considered more of a product demo than a training video. Consider that they have 20 different series for PS CS3 and 1 for C4D 10 which is enormously more complex.
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Oh totally, that was the first box I checked in preferences after I installed CS3. I also installed a script I got on Adobe exchange that allows me to continue working while rendering. No need for Nucleo, which everyone tells me is buggy as all get out with CS3.
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Yeah, I was really hoping they had made up some ground since version 7. I figured things were hopeless. I assume there aren’t any plugins that use their own lights that do support opengl? (i.e. Zaxwerks Invigirator Pro) Looks like C4D will continue to do all my heavy lifting. You’d think that Adobe would be a little more pro-active about getting stuff like this fixed now that they have Motion nipping at their heals.
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Jonathan Wiley
March 11, 2008 at 11:19 am in reply to: exported data from boujou not pasting into AEHey Mike,
I was struggling with the same issue recently. It caused me to check out SynthEyes as an alternative, which ended up giving me a properly formated .txt file for the paste. Here’s how it was formated:
Adobe After Effects 6.5 Keyframe Data
Units Per Second 30
Source Width 1920
Source Height 1080
Source Pixel Aspect Ratio 1
Comp Pixel Aspect Ratio 1Position
Frame X pixels Y pixels Z pixels
0 1145.59 454.86 0
1 1145.39 454.18 0
2 1145.35 454.59 0I’ll still continue using boujou as it works best with Cinema 4D, but I have to admit I was very impressed with SynthEyes as an (much less expensive) alternative and will probably purchase a copy sometime in the future to replace my AE tracker as AE’s tracker is just about worthless to me.
– Jon
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Fantastic! No need to buy expensive third party mxf unwrappers! Watch out final cut!