Forum Replies Created

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  • Jonathan Wiley

    July 24, 2008 at 1:16 pm in reply to: Bending withouth getting edges and corners

    Hard to tell from the pic but it looks like you need more geometry on the cap. Try using quads with a regular grid instead of n-gons.

    visual:

  • Jonathan Wiley

    July 24, 2008 at 1:05 pm in reply to: Cloner to create large grass fields?

    Well the best thing would be to use the hair module if you have it.

  • Jonathan Wiley

    July 23, 2008 at 2:01 pm in reply to: Cinema 4D lynda.com

    I just wrote this in another thread and saw this one right after. Here’s what I said:

    “Go to cineversity.com and register as a guest. There are tons of free to non-members videos that are very helpful. The lynda.com videos should be considered more of a product demo than a training video. Consider that they have 20 different series for PS CS3 and 1 for C4D 10 which is enormously more complex.”

  • Jonathan Wiley

    July 23, 2008 at 1:57 pm in reply to: object in object

    Well objects are already hollow. I assume what you want to do is make the surface of the object seem thicker than the default.

    Simply duplicate the object and scale the duplicate down to the desired size for the void (you’ll probably want to xray the larger object). Then parent the two to a boole object. Make sure the smaller object is second in the child hierarchy. In the attributes manager (w/ boole object selected) make sure the type is “A subtract B” (it’s the default state) and create single object is checked. Then right click the boole object in the object manager and select current state to object in the context menu. I always untriangulate (under functions) with create n-gons selected and optimize (also under functions).

    Go to cineversity.com and register as a guest. There are tons of free to non-members videos that are very helpful. The lynda.com videos should be considered more of a product demo than a training video. Consider that they have 20 different series for PS CS3 and 1 for C4D 10 which is enormously more complex.

  • Oh totally, that was the first box I checked in preferences after I installed CS3. I also installed a script I got on Adobe exchange that allows me to continue working while rendering. No need for Nucleo, which everyone tells me is buggy as all get out with CS3.

  • Yeah, I was really hoping they had made up some ground since version 7. I figured things were hopeless. I assume there aren’t any plugins that use their own lights that do support opengl? (i.e. Zaxwerks Invigirator Pro) Looks like C4D will continue to do all my heavy lifting. You’d think that Adobe would be a little more pro-active about getting stuff like this fixed now that they have Motion nipping at their heals.

  • Jonathan Wiley

    March 11, 2008 at 11:19 am in reply to: exported data from boujou not pasting into AE

    Hey Mike,

    I was struggling with the same issue recently. It caused me to check out SynthEyes as an alternative, which ended up giving me a properly formated .txt file for the paste. Here’s how it was formated:

    Adobe After Effects 6.5 Keyframe Data

    Units Per Second 30
    Source Width 1920
    Source Height 1080
    Source Pixel Aspect Ratio 1
    Comp Pixel Aspect Ratio 1

    Position
    Frame X pixels Y pixels Z pixels
    0 1145.59 454.86 0
    1 1145.39 454.18 0
    2 1145.35 454.59 0

    I’ll still continue using boujou as it works best with Cinema 4D, but I have to admit I was very impressed with SynthEyes as an (much less expensive) alternative and will probably purchase a copy sometime in the future to replace my AE tracker as AE’s tracker is just about worthless to me.

    – Jon

  • Jonathan Wiley

    October 18, 2007 at 7:04 pm in reply to: P2 Demonstration with Premiere Pro CS3

    Fantastic! No need to buy expensive third party mxf unwrappers! Watch out final cut!

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