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Shadows don’t diffuse when rendering in OpenGl
Ok, I just got my 8800 drivers updated so AE now works in OpenGL. This thing smokes! 6 sec. OpenGL renders that take software renders 3 min.
My last hurdle to overcome is now diffused shadows in OpenGL renders come out hard edged. Light falloff looks great but the shadows go hard. Of course everything works in software renders but those renders take exponentially longer.
I suspect I might be able to override software settings in the nVida control panel. I tried tinkering around a little bit but came up with nothing. If anyone knows how to resolve this issue, the help would be much appreciated. Thanx in advance.
System
2xDual core Opteron 280’s
8 Gigs NUMA DDR 3700
8800 gtx 512 (g92)
Win XP x64 (sp2)