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Activity Forums Adobe After Effects Shadows don’t diffuse when rendering in OpenGl

  • Shadows don’t diffuse when rendering in OpenGl

    Posted by Jonathan Wiley on June 25, 2008 at 11:48 pm

    Ok, I just got my 8800 drivers updated so AE now works in OpenGL. This thing smokes! 6 sec. OpenGL renders that take software renders 3 min.

    My last hurdle to overcome is now diffused shadows in OpenGL renders come out hard edged. Light falloff looks great but the shadows go hard. Of course everything works in software renders but those renders take exponentially longer.

    I suspect I might be able to override software settings in the nVida control panel. I tried tinkering around a little bit but came up with nothing. If anyone knows how to resolve this issue, the help would be much appreciated. Thanx in advance.

    System
    2xDual core Opteron 280’s
    8 Gigs NUMA DDR 3700
    8800 gtx 512 (g92)
    Win XP x64 (sp2)

    Jonathan Wiley replied 17 years, 10 months ago 23,175 Members · 2 Replies
  • 2 Replies
  • Jonathan Wiley

    June 26, 2008 at 6:24 pm

    Yeah, I was really hoping they had made up some ground since version 7. I figured things were hopeless. I assume there aren’t any plugins that use their own lights that do support opengl? (i.e. Zaxwerks Invigirator Pro) Looks like C4D will continue to do all my heavy lifting. You’d think that Adobe would be a little more pro-active about getting stuff like this fixed now that they have Motion nipping at their heals.

  • Jonathan Wiley

    June 26, 2008 at 7:44 pm

    Oh totally, that was the first box I checked in preferences after I installed CS3. I also installed a script I got on Adobe exchange that allows me to continue working while rendering. No need for Nucleo, which everyone tells me is buggy as all get out with CS3.

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