Forum Replies Created

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  • John Titor

    September 1, 2013 at 11:28 am in reply to: Tracking cam question

    I have AE CS4, I dont have that effect.

  • John Titor

    August 25, 2013 at 10:59 pm in reply to: Warp speed star streaks question

    Hey thanks for the tips everyone, they’re working out really nice

  • John Titor

    June 17, 2012 at 4:24 pm in reply to: Split screen frame jumpiness/edge jitter

    Hmm, it seems to be nothing to do with the sequence being imported direct from the Premiere file into AE, given that I rendered out an uncompressed version of the sequence from Premiere and have the same problem.

  • John Titor

    June 16, 2012 at 9:48 pm in reply to: Split screen frame jumpiness/edge jitter

    No, it seems to be present at any level of zoom. In relation to the frame skipping, it only happens in two or three of the shots and I think it’s basically a video render issue from AE. The edge jitter only occurs in AE renders, not premiere renders so I would assume that the frame jumping is related. With respect to file specs, it’s 1920×1080, frame rate for the footage is 29.97, progressive scan, all the footage is the same, I don’t know what colour space it’s in, I’ve looked at the render settings in AE to make sure that they’re the same. I’m rendering from AE as I want to apply a colour grade to the footage.

  • John Titor

    September 21, 2011 at 7:18 pm in reply to: Matching 2D background plate to camera rotation

    Thanks for the help guys, I’ll check out those tutorials

  • John Titor

    September 21, 2011 at 5:11 pm in reply to: Matching 2D background plate to camera rotation

    I’m 99% sure that the frame rates are the same though I will double check. The bg plate is just a still image of a road surrounded by fields, the road takes up the majority of the scene. When rendered out using the same camera, the white markings don’t match with the tires, the markings will start off under the tire, as the camera rotates they’re no longer under the tire. It just looks like a mismatch between a 2d still and the 3d movement of the camera with a 3d object in the scene. If I use a simple plane as a substitute for the road then there isn’t any mismatch between it and the car as the camera rotates around the car. However I’d like to see if there is any way I can achieve the same effect just using a 2d still with minimum fuss.

  • John Titor

    September 30, 2010 at 12:00 pm in reply to: Burning avis to dvd

    I need one that will burn in HD too.

  • John Titor

    September 28, 2010 at 12:11 pm in reply to: Adobe CS4 diabolical rendering quality for H.264 movs

    I should note its not just h.264 thats affected. If render out the project in the animation codec I get faint white streaks across the image.

  • John Titor

    September 27, 2010 at 3:04 pm in reply to: Adobe CS4 diabolical rendering quality for H.264 movs

    These are the settings I’ve modified in premiere.

    format: Quicktime

    codec: h.264

    fps: 24

    resolution: 1920×1080

    field type: progressive scan

    aspect: square pixels

  • John Titor

    September 27, 2010 at 11:33 am in reply to: Poor rendering output quality for mov files

    bump

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