Forum Replies Created

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  • I have noticed the compatibility with the Mercury Engine has improved. A sequence of Canon DSLR footage that was redlined on beta 2 is now fully realtime (no line at all) on my system.

  • John Pale

    July 8, 2011 at 6:58 pm in reply to: FCP7 and Rosetta

    Correct. The 2006 Mac pro has 64 bit processors and can run 64 bit apps. Just not the 64 bit kernel. this may be an issue with some drivers, if third parties stop support fit 32 bit . For instance, right now you cannot buy an Nvidia card with CUDA on a 2006 Mac Pro. It requires a machine with EFI64 firmware.
    I just meant to clarify that lion still will include a 32 bit kernel, but will now by default load the 64 bit kernel on machines that can use it.

  • John Pale

    July 8, 2011 at 5:55 pm in reply to: FCP7 and Rosetta

    Not entirely true.
    Lion will run on the Mac Pro 1,1 (2006) using a 32 bit kernel. That model Mac Pro cannot run a 64bit kernel.

  • John Pale

    July 8, 2011 at 4:21 am in reply to: Kona LHe and Premiere CS5.5 –No Go?

    The Mac Pro 1,1 cannot run the 64 bit kernel. The EFI firmware is 32bit on that machine. Oddly enough, you can run the 64 bit Windows 7 kernel in Bootcamp, so Apple might be able to fix it, if they actually wanted to.

    For most practical purposes it doesnt make any difference. It uses 64 bit processors. You can run 64 bit apps with no speed hit and you can use large amounts of RAM. in this case though, it might be a problem, as the interface with the PCIe bus is stuck at 32bit.

  • John Pale

    July 8, 2011 at 4:07 am in reply to: Who was The Target For FCP X?

    Oddly enough, I asked Randy Ubilios the same question…”Who was the target for FCPX?”

    He replied “Aindreas Gallagher” without hesitation.

    I think he made a miscalculation, but I am not quite sure.

  • John Pale

    July 8, 2011 at 12:03 am in reply to: BlackMagic to AJA

    Avid only allows the Aja io Express and the Matrox mxo2 mini. There are currently no other cards and devices that can be used with avid. Matrox is probably closer to what you need, since it only does monitoring on Avid?

    No Blackmagic devices are currently able to be used with Avid.

    Avid may open up to more 3rd party devices in the future.

  • John Pale

    July 7, 2011 at 8:56 pm in reply to: Transcoding DNX145

    [Glen Montgomery] “but it is not a double compression”

    Of course it is. Your XDCAM camera is compressing the footage while it records. When you transcode it you are compressing using the DNX codec. Its two compressions. DNX is a great codec, and will not really cause any noticable artifacts..but you will be increasing your file size quite a bit, with no benefit.

    [Glen Montgomery] “ll this aside, the big thing is what you will do to the footage after transcoding. All your effects and color correction will be affecting a much higher quality file that you can push around with less damage then if you were pushing around the XDCAM clip, especially in the DNxHD-X 10 bit forms”

    This is why I suggested you set your renders to DNX in the Media Creation settings. All your effects rendering will be in the DNX codec without having to transcode all your footage first.

  • It’s dead. Confirmed last night in London.

    Learn Davinci instead. No point learning Color unless its for your own use on an upcoming project.

  • John Pale

    July 7, 2011 at 7:50 pm in reply to: This Is A Nightmare!

    A few years ago everyone editing on Avid thought FCP was a toy. Then Avid started adding features to make it more appealing to people were used to FCP.

    Bank on it. the same will happen with FCP X. All the people cutting their teeth on FCP X will demand it when they turn “pro”.

  • John Pale

    July 7, 2011 at 7:44 pm in reply to: Transcoding DNX145

    Do what you have to do, if they are forcing you but transcoding, even to a great codec like DNX is double compressing…not making the quality better. It’s still XDCAM compressed in the camera. I would definitely have your renders and imports set to DNX, though.

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