Forum Replies Created

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  • [Victor Lin] “Not lowering any standard. Videos are going to be on YouTube’s 1080p. That’s all they will ever be played on.

    It’s pointless to work buku extra hours to make video 4x the quality that YouTube is capable of, just to have YouTube decrease the quality to it’s own level anyway.”

    The problem is, it doesn’t work quite like that.

    Compressed video is nasty stuff to work with. There’s a reason ProRes and NDxHD run at data rates of 150-220 Mbps

    Try a test. take a clip from the T2i, compress it for youtube, and upload it.

    Now take that clip that you just compressed, and encode it again at the same settings, and then upload that.

    Those two situations simulate your editing possibilities. The first being if you sent the raw files back, the second being if you encoded the video to it’s final format and then sent it back.

    See how the quality looks on Youtube.

    Now, this test is still ignoring a few things. First, no color correction was done, so if you plan to have the video color corrected you should try color correcting the file you made the first time before you encored it again.

    Second, remember this encode will have to be done by your shooter after each day. If you use Adobe to do the encode I know it has the option to upload the rendered files, which would allow your shooter to get queue everything up and go to sleep, and it’s all uploaded in the morning. Compressor may also offer this functionality. (though since you posted in the adobe Premiere forum I’m assuming that’s what you’re using.)

    Also, you should try rendering a .mp4 rather then .mov The quality can be quite a bit better. Test that too.

    The real way to do what you’re asking is ether FedEx, or hiring an editor to travel with the shooter.

  • John-michael Seng-wheeler

    April 29, 2012 at 4:59 pm in reply to: what Nvidia card (Mac) for CS6?

    I forgot about that. That’s because it’s a workstation card and After Effects uses the OpenGL parts of the card, rather then CUDA, where it is only marginally faster then the 285.

    So to answer your question Banks, you really will have to try a Quadro in your workflow to see if it makes sense to buy one or not.

    Just a note, CS6 disables OpenGL for rendering, and uses it only for previews. CS5.5 and before use OpenGL for rendering and previews, which apparently can lead to problems.

  • John-michael Seng-wheeler

    April 29, 2012 at 4:33 pm in reply to: what Nvidia card (Mac) for CS6?

    The Specs would imply that the Quadro is only marginally faster with Premiere then the 285. Probably not worth the upgrade cost.

    That’s from looking at the specs. Your actual results may be different.

    If you want to try it, buy one first, and make sure you can return the Quadro for a full refund if you don’t see enough performance boost.

    JM

  • John-michael Seng-wheeler

    April 25, 2012 at 10:46 pm in reply to: what Nvidia card (Mac) for CS6?

    Just a quick note, the Quadro FX 4800 is an older and slower card then the Quadro 4000…. Nvidia dropped the “FX” tag and restarted the numbering with the new fermi cards.

  • My question is why are you doing this workflow?

    Rendering the effects in work area and then immediately rendering the entire project isn’t really a beneficial workflow except under very specific circumstances.

    The only workflow in which I would do this is with previews set to uncompressed with an effects heavy render and two pass encoding. Rendering with “use previews” selected under these circumstances would take gobs of disk space (do to the uncompressed preview files) but would prevent all the effects from being rendered again on the second pass.

    If your preview file format isn’t set to uncompressed then it’ll actually take longer, and you shouldn’t use compressed previews in your final render anyway do to generation loss. (and of course if “use previews” isn’t checked then you’re completely waisting your time.)

    You wouldn’t happen to be a former FCP user would you?

  • John-michael Seng-wheeler

    April 6, 2012 at 3:07 am in reply to: Rendering Nested Sequences

    [Geoffrey Shea] “Shouldn’t rendering the nested clip(s) make rendering the main timeline faster? “

    in a word, no.

    I’m assuming you came from FCP?

    PP doesn’t use pre-rendered video when rendering the final project, (unless you select “use Previews” but that’s not recommenced because it will result in a generation loss)

    So, when you make your sequence, and then render it, you are just making a preview.

    That preview doesn’t cary over into the master sequence so that’s why you can render again.

    Ether way, nether will have any impact on your final render for output, they’re only for previewing footage/transitions/effects etc. that won’t play back in real time. If it plays in real time, you’re waisting your time by rendering it.

  • John-michael Seng-wheeler

    April 3, 2012 at 4:54 pm in reply to: Adobe Premiere is running very slow

    We need more info:

    What kind of footage are you working with? What is your hard disk setup? Is Premiere up to date?

    From the info you’ve posted there, upgrading your GPU is probably going to help. The Quadro 2000 is a rather weak card. Get a GTX 500 series. (or perhaps the new GTX680… not technically supported yet, but it apparently works with the text file hack.)

    Whether that’s the limiting factor or not will depend on the other parts of your computer, and what kinda footage you’re pushing through them.

  • John-michael Seng-wheeler

    March 30, 2012 at 3:51 pm in reply to: New Mac Pro or EOL coming soon?

    I only remember because I was shopping for a computer in early July 2010, and….. where was apple? At the time of course, there was no doubt that a new MacPro was coming, It was just a question of how long was apple going to take?

  • John-michael Seng-wheeler

    March 30, 2012 at 2:11 am in reply to: New Mac Pro or EOL coming soon?

    [Andrew Richards] “As far as I’m concerned, we’ll know this month (April). If HP and other vendors are shipping E5-based workstations and Apple isn’t, then I’d say Apple is clearing the channel before quietly EOL-ing the Mac Pro as we know it.”

    I tend to agree with that. However, Last time, the new Xeons were released in march and the new MacPro using said Xeons didn’t come until July…

    The E5 Xeon’s came out this month, so we really won’t know until the end of the summer at the latest. I’m hoping the fact that it’s two years old and doesn’t have Thunderbolt will make Apple pick up their heels a little more this time.

  • You may need to clean up the files left over from all the projects periodically. Since you aren’t creating sequences, there won’t be render files, but there still will be autosaves and perhaps a bunch of conformed audio. Just save all the projects in some folder away from the master project so you can delete everything periodically. (Or save them in the same folder as all the video files that will be loaded into that particular project.)

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