The blur is not 3D. Putting a solid there doesn’t make a difference. I can put a solid above the particle layer but that blocks out the text layer aswell. 🙁
February 1, 2011 at 6:21 pm
in reply to: True Opacity
I’ve got a shape layer that is duplicated about 20 times in z-space. I’ve linked each of the layer’s opacity to a master slider to control overall opacity. If its done this way, you cannot see the bottom layer (suppose an image) until the opacity is very low, around 5%. I’m thinking its beacuse one layer’s opacity is affecting the other and hence you get a graying effect rather than a true opaque effect.
AE gives an error. Says ‘)’ expected in line 2. I’m on CS4 if that makes a difference. Also, if its not too much to ask, can you explain the properties you’ve used, or at least direct me to where i can better understand what the expression is doing.
Awesome suggestions there, but suppose as in the example, i want the particles to fall only on the layer to be revealed and not all over the floor.
In any case, thanks for the help.
Thats a lot of suggestions there Kevin. Thanks. Okay, if you see in the video, the particles are only falling on the layer (to be revealed), whereas in my comp, there all over the place!!
I have particular! This is what i have set up: Rigged camera to be above particular emmitter (which is set to drop letters based on gravity). Letters do fall, but i cant seem to drop them into a layer and have that layer appear slowly as if the letters are creating the layer. I’m not really interested in the ink splatter.