Forum Replies Created

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  • John Hammond

    June 29, 2009 at 2:16 pm in reply to: MoGraph arrow head alignment problem

    very strange.. I have put a quicktime movie up (only half a MB) encase you wanted to check out what I am getting:

    https://www.sendspace.com/file/dxz44q

    Really not sure what is causing this. I didn’t modify your .c4d file in any way..

    thanks,
    John

  • John Hammond

    June 29, 2009 at 9:49 am in reply to: MoGraph arrow head alignment problem

    Hi,
    Thanks for this, it seems to work well when I play it in the software, but as soon as I render the animation (either with or without saving) the render looks terrible with the 3D lines shooting way forwards jumping through the arrow heads.

    Any one else get this problem?

  • John Hammond

    June 29, 2009 at 9:47 am in reply to: Wrapping extruded vector around curved surface

    Hey,
    Sorry I don’t know.

    I managed to get it to work, maybe you need to make everything editable or something.. really don’t know so maybe re post now you know what tool you are after..

  • John Hammond

    June 26, 2009 at 3:14 pm in reply to: Wrapping extruded vector around curved surface

    Hi,

    There’s a ‘Project’ function located at: Structure/Edit spline/Project.

    If you take a spline and place it in front of a sphere, and choose this option, then choose your axis in the arrtibutes manager and hit Apply, it should project it onto the surface of the sphere. You need enough subdivisions in your objects to get nice results.

    Could that help?

    John

  • John Hammond

    June 26, 2009 at 2:17 pm in reply to: Looking for Reason to switch 3D applications

    Here are a few reasons:

    1. Mograph module. It’s awesome for broadcast graphics and ‘motion graphic’ type stuff. Just check out some of the vids and tuts on youtube. You can build up complex animation in seconds. It’s all parameter based so it feels like you are working with an audio synth or something.. just tweaking parameters and building stuff up in a non-destructive, modular way.

    2. Hair and Clothilde. Get your basic set up complete in no time, all works really fast and responsively. I used to use Max and this kind of stuff was a head ache, but in c4d it’s much more fun to use.

    3. Advanced Render. I’m not a render expert, but I know that this module makes my stuff look great even on default settings. Fast too.

    4. Ability to export a .AEC file from C4D and open it in after effects. With this tool you can import your c4D camera animation data in to AE. Also you can add a tag to objects and they show in up AE as Nulls. So say you wanted to model an aerosol can but wanted to make the particles in AE, you just put a Null on the nozzel and then in AE you hook up your particle birth point to be parented to the nozzle null.
    Also the object buffer / multi pas rendering works comes into AE nicely.

    There must be a million other reasons.. I have had a little play with the rigging system (mocha) and it seems really good and a lot easier to use than other stuff I’ve tried.

  • John Hammond

    June 26, 2009 at 1:24 pm in reply to: MoGraph arrow head alignment problem

    I have just test rendered my animated lines and found that they seem to render horribly, jumping about all the time. When I play in the C4D timeline it looks nice and clean… Any ideas? I’ve had trouble like this before with tracer, where it jumps from point to point (would need some kind of sub-frame sampling maybe).

    Maybe I need to approach my 3D arrows in a different way. I could use tracer or any method to create a bunch of Splines, and then use the SweepNurb’s End Growth Parameter to animate the Sweeps across the splines.

    I could then attach the arrow heads with the Align to Spline Tag, again with the position parameter animated in sync with the End Growth % of the SweepNurbs. Maybe wire the two parameters together with Xpresso.

    Would love to know your thoughts after you’ve taken a look at my scene file.

    Ta,
    John

  • John Hammond

    June 26, 2009 at 10:31 am in reply to: MoGraph arrow head alignment problem

    I’ve put both versions (using just mograph, and using mograph and TP) up on sendspace.com.

    https://www.sendspace.com/file/7l1vf9

    As you can see.. neither option seems to be working quite right at the moment.

    Many thanks

    John

  • Ignore what I just said about using c4d to do it.. Just read it and they use photoshop for a still image.

  • https://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=54

    check out that link, I haven’t read past the first few lines but it seems pretty much exactly what you need.

    Seems you don’t need to use after effects, but instead use C4D to create the warped texture ..and I guess render that out and use it as your map – Hey I’m learning here too. Let me know if it works out

    John

  • Hi,

    When you create a Primitive, say a sphere, C4D creates a decent set of UVW coordinates for you. (It is in the object manager as a tag, click it to see the options.) If you leave it on the default UVW it should work fine with your primitive. But it is good to try out other types like planar, cylindrical etc.

    Try creating a new material, and in the luminance channel select,say tiles. You can see how it gets mapped to the sphere quite nicely.

    Note – sometimes the texture will look different in the viewport to the final render, so its good to render to check this.

    Another note: to get your texture to map nicely onto the sphere, with no seams or stretching, you might need to alter your video texture, say in after effects, to remove seems or warp it..

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