Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D MoGraph arrow head alignment problem

  • MoGraph arrow head alignment problem

    Posted by John Hammond on June 25, 2009 at 7:09 pm

    Hi,

    I am making some 3d arrows with mograph.

    I have a radial matrix and an Inheritance Effector assigned to an animated Null. So the matrix follows the null around. I then added the Random Effector to add some variation in the movement.

    I then used Tracer to trace the paths, and Sweeped then with a rectangle.

    Now I want to add the arrow heads. I made my arrow head geometry and created a Cloner, on Object mode, with the object set to my matrix that’s creating the trace. So now the arrow heads are stuck to the start of my arrows.

    I can’t get them to align to their direction of travel.. Tried a few things on mograph and I also tried using a second Matrix Object to create thinking particles on the original matrix. I added a PAlignment node set to direction of travel, but it didn’t seem to work.

    Any pointers would be greatly appreciated!
    Thanks,
    John

    John Hammond replied 16 years, 10 months ago 4 Members · 15 Replies
  • 15 Replies
  • Brian Jones

    June 26, 2009 at 1:46 am

    can you post it?

  • John Hammond

    June 26, 2009 at 10:31 am

    I’ve put both versions (using just mograph, and using mograph and TP) up on sendspace.com.

    https://www.sendspace.com/file/7l1vf9

    As you can see.. neither option seems to be working quite right at the moment.

    Many thanks

    John

  • John Hammond

    June 26, 2009 at 1:24 pm

    I have just test rendered my animated lines and found that they seem to render horribly, jumping about all the time. When I play in the C4D timeline it looks nice and clean… Any ideas? I’ve had trouble like this before with tracer, where it jumps from point to point (would need some kind of sub-frame sampling maybe).

    Maybe I need to approach my 3D arrows in a different way. I could use tracer or any method to create a bunch of Splines, and then use the SweepNurb’s End Growth Parameter to animate the Sweeps across the splines.

    I could then attach the arrow heads with the Align to Spline Tag, again with the position parameter animated in sync with the End Growth % of the SweepNurbs. Maybe wire the two parameters together with Xpresso.

    Would love to know your thoughts after you’ve taken a look at my scene file.

    Ta,
    John

  • Brian Jones

    June 27, 2009 at 7:15 pm

    here’s a setup using some of your parts, kind of like you describe, no effectors on the Cloner (yet) just basic

  • John Hammond

    June 29, 2009 at 9:49 am

    Hi,
    Thanks for this, it seems to work well when I play it in the software, but as soon as I render the animation (either with or without saving) the render looks terrible with the 3D lines shooting way forwards jumping through the arrow heads.

    Any one else get this problem?

  • Brian Jones

    June 29, 2009 at 2:01 pm

    not happening here, it renders just like it looks in the viewport

  • John Hammond

    June 29, 2009 at 2:16 pm

    very strange.. I have put a quicktime movie up (only half a MB) encase you wanted to check out what I am getting:

    https://www.sendspace.com/file/dxz44q

    Really not sure what is causing this. I didn’t modify your .c4d file in any way..

    thanks,
    John

  • Brian Jones

    June 30, 2009 at 12:13 am

    I can’t replicate it, anybody have any ideas?

  • Jack Evans

    June 30, 2009 at 12:50 am

    I can duplicate this, using the file that Brian posted above. If I render it to the picture viewer, I get spikes sticking through the arrow heads. If I do a render view, or if I render a preview, I don’t get the spikes. When I render out the animation, I get the spikes with full render, hardware preview, or software preview.

    FWIW, I’m still using the demo (R11.010) on a Windows Vista 32 bit computer. I wouldn’t think this would be a demo-related thing, but, ya never know.

    Other quirks: In stepping through the frames one at a a time, I notice right away that the circled rectangle object is poking through the arrow head object. You can see this pretty clearly around frame 9. It seems like it would look better in any event if the rectangular end of the sweep object could be made to just touch the back of the arrow head object.

    Also, if you step through to, say, frame 25, then click the button to jump to the end frame, the arrowheads jump to the correct position, but the sweep object doesn’t make its arc; it jumps in a straight line from it’s position in frame 25 to the end. If you do a render view of this odd arrangement, it does show up in the render.

    I don’t know enough about C4D yet to suggest a solution, but maybe there something that can be tweaked in the sweep NURBS object.

  • Brian Jones

    June 30, 2009 at 1:35 am

    [Jack Evans] “I’m still using the demo (R11.010)”

    I’m using 10.5 on a Mac and can’t get it at all. Maybe something to do with the version…

    [Jack Evans] “circled rectangle object is poking through the arrow head object”

    you can get rid of that either by scaling (End Scale or Scale in the Details) the SweepNurb or by adding a little to the P.Z in the Transform tab of the Cloner Object.

    [Jack Evans] “it jumps in a straight line from it’s position in frame 25 to the end”

    that’s just normal if you jump to a frame. It can’t calculate the frames in between, the spline that’s being swept is the result of the Tracer inside the SweepNurb and that needs to be calculated.

Page 1 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy