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UV Mapping – Texturing a sphere with an image sequence (n00b alert!)
Dear imaginative bovines,
I have what I believe to be a fairly simple texturing question (i pity those trying to texture organic shapes!)
Essentially I have 30 second video clips (1920x1080pxl) as image sequences that I want to texture spheres with in Cinema 4d 10. I’m making planets. (sorry, but I can’t stand that “pixar” look achieved by painting)
When I apply image files as a texture in the color channel, the mapping is really bizarre and stretches in the wrong places (im sure this is because i need to do some work on it!). Essentially I want to do the inverse process of taking a map of the Earth and place it on a globe.
This photo shows a good comparison of properly vs improperly mapped spheres: https://en.wikipedia.org/wiki/File:UV_mapping_checkered_sphere.png Imagine the sphere on the right started with a 1920×1080 image of a checkerboard. How is it mapped this well? However, I would not want my camera to fly over the top and see my textures scrunched.
I have found some info and tutorials online, but they are either for older versions or not particularly relevant.
Any ideas or sources/tutorials I can look at? I am new to 3D and I’m trying to conceptualize how this process works…any help would be fantastic.
Thanks!