So I downloaded your file. To make an alpha channel, just turn off the “Pale Royal Blue” solid. Then I changed the solid in precomp 1 to pure white. At this point I rendered out “comp 3) to a Quicktime_Animation file with an alpha, to work faster.
I then created a final composition and dragged in a video layer(the picture of the cat). I added comp 3 and put this on the bottom of the stack. I added a displacement effect to the video layer and set “comp 3” as the displacement layer and adjusted the settings.
Next I made a new comp called “highlights” dragged in the cat and water layers, put the cat on the bottom and set the track matte to “alpha matte”. I dropped this into my final comp, added a levels effect to boost the whites, then the CC glass effect. Then I just changed the tranfer mode of this layer to “Lighten” and all done.
The thing with water, is it doesn’t have a color/texture, it distorts what you see behind it.
Here’s my quick little project(I didn’t include the pre-rendered water file, it’s too big): 7795_jurfinalfolder2.zip
Johnny Cuevas, Editor
Thinkck.com
“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.