Forum Replies Created
March 14, 2022 at 5:28 pm
Actually took a 2nd whack at it using the Cinema 4D render engine, curving a plane and placing it in the can’s position and it came out pretty close.
If someone were to pay me to do this, I probably would be looking at doing a 3D camera track in Cinema 4D, and then placing a cylinder where the can is and build from there. No matter what the approach you take, this is going to be a very tough shot to do some kind of replacement.
March 14, 2022 at 5:19 pm
I don’t think Mocha AE is going to do the job you want because it does planar tracking and you need camera or 3D tracking. I took a shot at it with AE camera track and got a decent track. I inserted a cylinder object into the scene at the tracked point(except for it not landing exactly where it should—there might be a difference between CC 3D space and AE 3D space) it tracks well. Take a look at the project I created and see if that gives you a starting point.
March 14, 2022 at 3:05 pm
There aren’t any set dimensions. Generally, use as much space as needed to create clear and legible graphics. My personal rule of thumb is that to never use a font smaller than 32 px and build around that.
March 2, 2022 at 3:48 pm
Has to be the 3 large static layers. You can check this by AE 2022 by clicking the Frame Render time in the bottom left of your comp timeline. You might want to look at finding an online render farm. I use it for C4D renders—single frames on my system might take 12 minutes and render farm places get me a 300 frame render finished in an hour.
February 28, 2022 at 10:00 pm
I did a little playing, cranked up the lifespan and my thought is that even after the waves have left the screen(IE don’t need to be rendered anymore), AE is still calculating their positions. If you have accumulated a lot of waves that would slow things down drastically.
February 24, 2022 at 8:04 pm
I think you hit with Particular. One or more emitters(probably grid) pushed back in z space, emitting particles shooting at a camera that is rotating on it’s z-axis.
February 24, 2022 at 7:08 pm
Been working with AE for 20+ years and expressions are still a struggle for me. Lefebvre done a good job with his book, but some times the ‘why/how’ explanation is lacking. So thanks for dumbing that down for me. If you ever make it to Grand Rapids MI, beers on me.
February 24, 2022 at 4:29 pm
After Effects 3D engine doesn’t stack shadows. If that’s the look you want to achieve, you are going to have to fake it.
February 24, 2022 at 4:17 pm
I think you could do this two ways. Since the shadow is color as the background. You could use the Perspective/shadow effect and set the shadow opacity to 100% and use the background color to be your shadow.
Another way to do it would be to duplicate your front circle layer, remove the position keyframes, offset it to the shadow position and parent it to the front circle. Now change your large circles Track Matte to be Alpha Inverted and it the matte circle will cut a shadow out of the large circle.
I’ve attached a project with both methods.