Another method you could use would be to add an expression(compliments Chris Wright) to your position and a null controller to adjust the speed. You could use this expression, just create a null and name it “Control” and give it a slider control effect. You can set up the spacing between layers either by offsetting the layer in Points, or by their initial position.
// Throw (move at a constant speed without keyframes)
veloc = thisComp.layer("Control").effect("Slider Control")("Slider"); //horizontal velocity (pixels per second)
x = position[0] + (time - inPoint) *veloc;
y = position[1];
[x,y]
Benefit of doing it this way, is if you decide you want to change speeds, you don’t have to change any keyframes, just the slider value.
Example project: 7588_throwexpression.aep.zip
Johnny Cuevas, Editor
Thinkck.com
“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb.