Forum Replies Created
-
Since your destination is dvd – I assume – since you mention watching it on your t.v., then your dvd will need to be encoded for 4:3 widescreen.
But this doesn’t mean you can’t create your source at HD 16:9. After all, you may want to post an HD version to the web at some point.You can keep your project HD throughout the creation process, and when you’re ready to encode for dvd, Compressor will automatically make a 4:3 SD widescreen mpeg for use in DVD Studio Pro, when you use one of the dvd presets.
When you view this on a television, it will have standard letterboxing, so that it maintains its 16:9 aspect ratio, within the t.v.’s 4:3 frame.
On your current project, though, you created your AE comp as NTSC 4:3 widescreen. That’s okay, but you won’t be able to have an HD project this time without recreating your AE project.
Do you have Final Cut Studio 3?
If so, render your AE comp with Best Settings, and in the Output Module choose Prores 4444. Millions of colors+, Straight Alpha.
Bring this into FCP. Drag the clip to an empty timeline, and when prompted to match sequence setings to footage, choose yes. You now have the proper sequence settings to finish building the rest of your project.
When you’ve finished your edit, Export a Quicktime Movie – don’t use Quicktime Conversion. The QT setting will be Current Settings, Self Contained.
Then all you have to do is bring this into Compressor, drag on a DVD preset that works for the duration of your clip, e.g. Best Quality, 90 mins., choose a destination for the file, and hit submit. Take the resulting mpeg and .ac3 audio into DVD Studio Pro and author your disk.
If you’re using FCP Studio 2, you will have to export with the Animation codec, if you want a alpha channel. The downside of this is that your FCP sequence will constantly require rendering as you make changes. It’s a painful way to work, and it would be worth considering whether you can do all of your compositing in AE beforehand so that you don’t require an alpha channel for FCP. Then you can render to ProRes 422 HQ, which will still allow for realtime playback w/o rendering in your FCP timeline.
Hope this helps.
Joey Foreman
Editor/Compositor/VFX Artist -
Hmmm…must have been a ghost in the machine.
Joey Foreman
Editor/Compositor/VFX Artist -
A screenshot with the AE interface would be helpful, if you could post one. I’m guessing you didn’t have Autosave enabled.
Joey Foreman
Editor/Compositor/VFX Artist -
I’m not sure why your Sequence Preset is 1440 X 1080, 30P, ProRes.
That doesn’t match your footage. Your FCP timeline is set to lower field dominance, but you made no mention of rendering with fields.Also wondering why you rendered with an Alpha channel. Does your composition require transparency in FCP?
Create your FCP sequence by dragging your clip to an empty timeline. When prompted to match Sequence Settings to footage, choose yes.
What codec did you render to from AE? If was Animation, the default, then your sequence in FCP was being asked to simultaneously transcode and upres, and that will not allow for realtime playback. FCP is trying to lower the framerate and quality to match your system’s hardware for playback without rendering.
Render to the codec you want to use in FCP.
Joey Foreman
Editor/Compositor/VFX Artist -
Joey Foreman
February 27, 2011 at 4:22 am in reply to: A shape following a custom path From Ai to AEYour phrasing kind of makes it sound like you’re thinking about it in reverse.
You said –
[ellie zenhari] “That i copy and past from AE…”
Unless that was a typo, and you meant from AI.
If we’re understanding you correctly, all you have to do is select the path in AI, copy it, and paste it into the position property of the .png layer.
In AE, your .png layer will then animate around, following the path of the spiral shape.
Isn’t that what you want do?
Joey Foreman
Editor/Compositor/VFX Artist -
Joey Foreman
February 26, 2011 at 9:22 pm in reply to: how to make a very fast video slow and smoothYou’ll get better results with Timewarp, but with only a few frames you can only push it so far.
Before you try that, though, click on Frame Blending twice for your time-stretched layer to utilize Pixel Motion, and see how that looks.
Joey Foreman
Editor/Compositor/VFX Artist -
Excellent, Brian. Very nice. I appreciate your taking the time to put this together. Thanks!
Joey Foreman
Editor/Compositor/VFX Artist -
Alas, I’m still slumming it in CS4, so I’m not sure. If you still have CS4 and could throw it together in that, I’d love to have a look. If not, maybe you could describe your process? Thanks.
Joey Foreman
Editor/Compositor/VFX Artist -
Thanks, Dave. I’ll give that a go as well.
I guess, though, I’m kind of hung up on the idea of the head of the sentence fading in, then out, as it curves out from and into z, respectively. That would be so pretty…
Joey Foreman
Editor/Compositor/VFX Artist -
Thanks, Cory. I may end up doing something like that. I guess first, though, I’d like to know if it’s even possible using one or more Range Selector functions, or an additional expression.
Your method will be waiting in the wings as Plan B as my deadline nears.Joey Foreman
Editor/Compositor/VFX Artist