Joe Moya
Forum Replies Created
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Travis… there are tons of sites that have lots of information regarding green/blue screen techniques and methods…
If you do a google search you will find some good explanations on how to go about doing this… however, like all methods… each will be slightly different and each will have some advantages and disadavantages. (Google Key words – chroma key, green screen or blue screen).
As for lighting… again,… that too is discussed at the sites that discuss green/blue screen.
You might post this question here:
https://forums.creativecow.net/forum/lightingdesignpros
You might get better results… or, better yet do a search that forum site and you may find your solution already thoroughly explained.
Here is a link that has a pretty good thread concerning your question:
https://www.mediacollege.com/video/special-effects/green-screen/
Joe
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Well… the link I noted above actually does this… except he uses a creation of a flame upon impact of the drop instead of a splatter…have your read the step by step explanation of how he created the promo video?
Here is a sight that uses a drop to create a wave on impact… all you need to do is add the drop (from a top view… just like the link I originally posted used his drop viewpoint)… and you have what I think is what you are looking for… BUT, you can not rotate over the drop to get the view (i.e., go from a side view to a top view).
https://www.ayatoweb.com/ae_tips_e/ae26_e.html#
As for free… well… Blender is free… you just have to download it… and Blender is a very powerful 3d application that can do what you want…but, it will some time to learn how to use the software. It is not easy to learn in my opinion.
Joe
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…In fact, now that I think about it…
You could do this entire animation in Blender using actual gravity-like effect on the water drop…then, using a camera to isolate the drop and follow it to the ground from Any angle… (or, even use multiple camera view points).
And, the splash would be completly 3D generated with gravity algorithms to produce the splash and the multiple micro-drops that form from the splash against a solid object (i.e., ground)…or, you could switch to wave deforations if the drop hits water.
However, before you decide to learn how to do this with Blender… be warned that the rendering process for a simple drop and splash against an object is extremely render intensive and a simple 10 sec. drop scene can take a long time…. and, that’s with a powerful PC (multiprocessers does not help because Blender can’t utilize multi-processors for the making liquid models).
Joe
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OK… I think I finally have it…
Now, the bad news… what you want to do requires a 3D application.
Rolling your eyes over the drop will require a 3D drop to achieve the depth you will need to make this possible. Without the 3D water drop object, …as you move over the drop… the drop will look flat.
This can not be done with AE…
However, it can be done with Blender (a powerful yet difficult to learn (IMO) freeware).
Joe Moya
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You want “it” to go down…
.. I assume you want the camera to go down…because I am assuming the drop will go down because of gravity…
… and, you want the camera at a diagnal…????
Diagnal? What doesn’t make sense is… why diagnal? …first of all, you have a white background… so there would be no frame of reference for any point of view for the shot of an object (i.e., the drop) that is pretty much a circular homogenious textured object. You could have the camera from any side point of view and no one would be able to tell from what angle it is shot when you have only a white background.
You need a frame of reference to determine the shot angle. However, a top or side view is definative because of the falling direction.
All that aside… if you look at the referenced site in my previous post… you will see many variation of shots for water drops… and, included is an explanation of how he did this short promotion. At that site’s promo video, you have side views, top view and bottom view shots of falling drops. You could pick one of the views in the short promtion video that comes close to what you are trying to achieve and ask more details using the video as a reference.
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From what angle to want to watch the drop fall from… top or side?
Look at this and see it any of these falling drops are what you are looking for…
Go to the link on the first page of the link below that says… Watch The Video: [High] [Low] Download Flash 9 Player
https://www.studiodaily.com/main/technique/casestudies/8355.html
Joe
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White composition? What exactly do you mean by “white”… as in a “black and white” or a “white background”…?
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Joe Moya
July 25, 2008 at 10:47 pm in reply to: What was the point of this Andrew Kramer? Frame Rate ConverterMy take on this is you should work with what you have…
If you have 24 – use it and make a visual message with that frame rate.
If you have 30/60i – use it and make a visual message with that frame rate.
In the end… the quality of the visual effect is determined more by so many other factors other than frame rate. Frame rate is pretty far down the correlation scale when most judge it to be a good film or a bad film. Converting to a different frame rate will not make that much of a difference if the original idea is poorly excuted.
Success is not defined by the frame rate… conversion to a 24 frame rate will not make it look cinematic if the concept is not presented from a cinematic direction and production format. And, even if you do approach it from a cinematic direction/production, …the 24 frame rate will not significantly improve on that approach.
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Joe Moya
July 24, 2008 at 6:41 pm in reply to: What was the point of this Andrew Kramer? Frame Rate ConverterKind of depends upon how Premeir calculates the fps change in the process of “slowing down” the film to a 24 equivalent.
I use Avid/Pinacle Liquid and it has about 6 different levels/types of time warping/slow motion options… and, each give a slightly different results depending upon the makeup of the original footage.
The only suggestion I can make is to try the 2% slower approach out and see if you notice the difference… which come to think about, …this brings us full circle to question … does a 24 fps/2% slower frame rate make a noticable difference when compared to 30 fps/100% speed.
Joe Moya
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Joe Moya
July 24, 2008 at 12:25 am in reply to: What was the point of this Andrew Kramer? Frame Rate ConverterIf you want to know for sure that you have a 24fps conversion… you can use video inspector (a freeware) to find out.
But, to visually tell if you have 24fps can not be done unless you put it side by side a 30fps and have an experience editor’s eye… In the real world, you never present a video as a side by side comparison between a 30 to 24. Video is shown as a 30 or 24 only. As a result, without the comparison… the average person can’t tell if it’s 24 or 30.
Eventhough a 24-30 difference is not that noticeable for most, it could still have some value for some purests who think it is important and adds something to the final film. I prefer to either shoot in 30 or 60i. And, add the film like effect with color, DOF, etc. and if someone asks (…which is almost always a film videophile-like person) I tell them it is 24 (I’ve never had anyone tell me I was wrong – yet). As for 60i… I only use that when I want to create the best slow motion I can with a consumer level camera.
As for rendering time… I have never use AE to achieve a 30 to 24 change… but, I have experimented by using other editing software and all methods I have used seem to take the kind of render time you have indicated. Again… I don’t this very often since it really doesn’t seem to add enough to the film look to justify the added render time.