Forum Replies Created

  • Jody Linton

    November 8, 2010 at 7:42 pm in reply to: AE 3D box shaddow glitch – annoying!

    Hi, you could also try changing the “Shadow Map Resolution”, I do it in C4D quite often as it reduces “artifacts” object edges and when objects get close to each other. Go to: Composition settings > advanced > options, and change the map resolution from “comp size” to something bigger like 2000pxl.

    Cheers

  • Jody Linton

    November 7, 2010 at 9:50 pm in reply to: AE 3D box shaddow glitch – annoying!

    Hi, have you tried adjusting the “diffusion” settings for your lights maybe?

  • Jody Linton

    November 7, 2010 at 9:41 pm in reply to: AE – Applying a glow effect to specific area/colors

    Hi, was thinking you could perhaps try duplicating your final image/animation layer and applying a “Linear Colour Key” (under effects) to it so it only glows a certain colours, use the eyedropper to select the green you want to key out, set it to “use chroma”, takes a bit of playing around to get what you want, then also “blur” the layer a bit too so you dont get ugly edges! Then create an adjustment layer in-between your Keyed layer and your final image/animation layer and apply a glow to it. Set the adjustment layer to “Tack Matte – alpha inverted” (you’ll find it under the layer menu at the top). The top “colour keyed” layer will also turn its visiblity to “off” automatically which is good because you just want the adjustment layer to use it basically as an alpha channel, here’s how the order of your layers might look…..

    1) ROBOT ANIMATION LAYER – Effect “Linear Colour Key” – Eyedrop Green to key out”, add Fast blur too?
    2) ADJUSTMENT LAYER – Glow. Set “Track matte” to Alpha Invert
    3) ROBOT ANIMATION LAYER – Leave as is

    Cheers

  • Jody Linton

    November 5, 2010 at 4:05 am in reply to: Camera Trouble

    Hi, I found I had the same problem a few times and with trial and error fixed it by adjusting the Spatial Interpolation… Right click on the keyframe > Keyframe interpolation > Spatial Interpolation: try changing it to “bezier” or “linear” (this affects your animation path in the view window not the timeline). Then in a new view window go to the left view to see what your animation path is now doing for the camera. Sometimes I find that Autobezier for spatial interpolation can cause problems like overlapping etc.. so have set all my spatial interpolation to linear in preferences then just use the pen tool (vertex tool) to adjust the camera animation paths in the view window. Another quick fix I’ve used as well is to duplicate the troublesome keyframe and pasting it in the next frame in the timeline (so 2x keyframes side-by-side). Probably not the right way to do it by might be of use.

    Cheers

  • Jody Linton

    November 4, 2010 at 7:34 pm in reply to: Ram Previews not long enough

    Cool, thanks for the link Dave, very helpful.

    Cheers

  • Jody Linton

    November 4, 2010 at 7:15 pm in reply to: Ram Previews not long enough

    Thanks, I’m using CS4 on a Mac Pro with 2x 3GHZ Quad Core and 10GB of Ram and usually working in 1920×1080, I havent really touched my preferences in AE except I turned “Render multiple frames simultaneously” on only affects final output. Depending on how graphics heavy the project is I usually get about 20seconds of preview using Ram and I usually have Photoshop running at the same time too. Ah, I hadn’t even noticed the region of interest icon next to down sampling and will check the “drop frame” out too.

    Cheers

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