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AE 3D box shaddow glitch – annoying!
Hi Guys,
Just needing some help. I have created an intro using a rolling dice on a crisp white background. The dice is a scripted 3D box. I have chosen the cast shaddow from the box and accept lights on the floor of my comp – but the AE shaddow creates what looks like spikes of shaddows (hard to explain). A cube should have a nice soild shaddow, but AE almost interps this not as a ‘box/cube’ but thin panels, so when it tumbles on it looks like shafts of thin strips of grey – not a shaddow – make sense to anyone? I have overlaped the panels, created a manual 3D cube – all does the same – sucks as it took ages to set up and create an into to find out the HD render looks like crap. Need the shaddow as it will just float on this white space….. any suggestions?