Forum Replies Created

Page 61 of 80
  • Jim Scott

    March 5, 2016 at 10:07 pm in reply to: 2D view

    I’m not understanding what you are trying to describe. Could you provide a screen shot of your view port?

  • Jim Scott

    March 5, 2016 at 8:56 pm in reply to: 2D view

    Click the Toggle Active View button in the upper right corner of View port to bring up the four views. Click it again in the corner of the desired view.

    Or Middle Mouse Button (if you have one) will do the same. Click MMB again in desired view to choose it. Or select view from “Panel” menu in View port.

    Or use the function keys:

    F1 Perspective view
    F2 Top view
    F3 Right view
    F4 Front view
    F5 Four views

  • Jim Scott

    March 5, 2016 at 5:53 pm in reply to: block object from receiving light

    Also, right click on Mode in the Project window and select Show Help for more info. It describes how to enable or disable illumination, specularity, and shadows for any of your excluded or included objects.

  • Jim Scott

    March 5, 2016 at 5:45 pm in reply to: block object from receiving light

    In the Light’s attributes menu, under “Project,” enter any objects that you want to exclude (or include).

  • Jim Scott

    March 3, 2016 at 5:58 pm in reply to: Randomize Movement of Multiple Objects

    Here’s another possibility also using effectors with a cloner:

    9848_fallintocube.c4d.zip

  • Jim Scott

    March 1, 2016 at 3:06 am in reply to: Bending a plane around a sphere

    Add a collision deformer to the plane (make it a child of the plane), and under the collision deformers “Colliders” menu drag your sphere to the Objects window.

  • Jim Scott

    February 29, 2016 at 5:19 pm in reply to: Attraction effect

    Very odd. You might want to try reinstalling C4D, and/or contacting Maxon for support. The Simulation Tags menu should have Rigid, Soft, Collider, and Ghost Body selections, as well as three Cloth ones.

    For curiosity’s sake, try this: right click on any of the icons in the main menu (objects, splines, deformers, etc.) and select Customize Palettes down near the bottom of the menu that appears. In the Name Filter box enter “body” (without the quotes), which will search for all commands with that in their name. You should get a result in the window below which includes Rigid, Soft, Collider, and Ghost, plus three pertaining to Bodypaint. If those four don’t come up, for some reason they are not installed, which would again suggest a reinstall and a call to Maxon.

    If you do have those four dynamics bodies listed there drag the Rigid Body icon to a handy spot in your menu next to the other icons and close the Customize Commands window. Since they are all just different versions of the same dynamic body you just need to have one available and you will be able to change it to the others after adding its tag to an object. Once the tag is added (select the object in your object menu and click on the Rigid Body icon) the Dynamics Body Tag menu will appear, and under the Dynamics sub-folder change Dynamics to OFF for a Collider Body, GHOST for a Ghost Body, or go to the Soft Body sub-folder to activate soft body dynamics.

    I hope this is helpful, but I would highly suspect that you have a corrupted install. Before a reinstall a call to Maxon may reveal some other cause, but in any case, good luck.

  • Jim Scott

    February 28, 2016 at 9:47 pm in reply to: Attraction effect

    In order to have dynamics you must have either Studio or Broadcast, and in Broadcast it’s only available for Mograph objects.

    If you do have Studio, what is shown in your Simulation Tags menu?

  • Jim Scott

    February 28, 2016 at 3:43 pm in reply to: Attraction effect

    Hi Andy,

    My first guess would be that you are not using a version of C4D that includes dynamics (Studio or Broadcast). If you are using one of those two you are probably looking in the wrong place. You can either right click on the object you wish to add the Collider Body to in the object menu, or select that object and click on the Tags menu. In either case, continue to Simulation Tags > Collider Body, which is the third one down in mine (R17 Studio on a Mac).

    Hope this helps.

  • Jim Scott

    February 23, 2016 at 4:44 pm in reply to: Rolling cubes and building

    I just heard back from Lazaros and he seems to have fixed the problem with MagicPivot in R17. The old version (12679) is still up on the website, so wait a bit until he updates it before downloading.

    He is looking into the issues with MagicRoll.

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