Forum Replies Created

Page 56 of 80
  • Jim Scott

    May 3, 2016 at 10:07 pm in reply to: Bug with OpenGL and import picture

    Good question Brian, but I’m not sure how to answer it. Since I still use CS6 (as well as TurbulenceFD) the CUDA driver is necessary for me, so I guess that is why I have those Nvidia drivers rather than the drivers Apple supplies with the newer OS versions that you are probably using. As I am still on Mac OS 10.8.5 and haven’t upgraded video drivers in quite a while, that’s my best guess.

  • Jim Scott

    May 3, 2016 at 9:04 pm in reply to: Bug with OpenGL and import picture

    Concerning the video driver, the only info I can find is in my CUDA preferences, where it shows:

    CUDA Driver Version: 6.5.33

    GPU Driver Version: 8.16.82 310.40.00.20f04

  • Jim Scott

    May 3, 2016 at 4:22 pm in reply to: Bug with OpenGL and import picture

    Your welcome, Viktor. I suspected that you might have been mistaken on the Cinema 4D version and thought that my response would inspire you to check.

    My Mac Pro is eight years old, using an older Nvidia card as well, so as a package it is fairly underpowered compared to today’s top computers and thus more comparable to what you might be using. I do not have access to any Windows computers so someone else will have to help you out there.

    Best of luck.

  • Jim Scott

    May 3, 2016 at 2:39 pm in reply to: Bug with OpenGL and import picture

    Viktor,

    In your first post you said that you were using R18, which as far as I know is not available to any general users. If you are using a pre-release product (apparently not as an official Maxon tester) then that could explain your problems. You also reported recreating the problem using a video card with only 128mb of ram, which could also explain any problems with OpenGL which is a hardware based renderer.

    I tested your example on a Mac Pro (OS 10.8.5, Nvidia Quadro 4000 with 2GB of video ram) with Cinema 4D R17 and had no issues. With or without OpenGL enabled I experienced no shaking. I also tried importing a picture as a texture by dragging it into the Materials window and had no problems as well.

    As far as proof is concerned, you’ll just have to trust me. I experienced no issues with either OpenGL, or importing pictures by dragging. And, just as Maxon suggested, I would strongly suspect that you have a video card/driver issue.

    Good luck.

  • Jim Scott

    May 2, 2016 at 8:02 pm in reply to: directory for BORIS CONTINUUM COMPLETE 10 plugins

    [Warren Eig] “Not compatible with CS6.”

    According to the BorisFX site BCC 10 is compatible with CS5.5 and later:

    https://www.borisfx.com/products/continuum-complete/?tab=technical-specs

  • Jim Scott

    May 1, 2016 at 7:19 pm in reply to: Object not moving.

    I found the object TopL in the expressions but as I am not well-versed in the use of expressions I will leave it up to someone else to help you out here.

    Good luck.

  • Jim Scott

    April 30, 2016 at 5:09 pm in reply to: Object not moving.

    Without seeing your project we would all be just guessing as to what the problem is. Post your project file and I will be glad to take a look at it when I get home later today.

  • Jim Scott

    April 30, 2016 at 2:48 pm in reply to: Object not moving.

    My first guess would be that you did not animate that one object properly. Without more information, which would hopefully include your project file, any help offered would just be more guesses.

  • Jim Scott

    April 9, 2016 at 6:09 pm in reply to: What does this mean?

    I used to think that the photos were of forum leaders, but when my own picture started appearing I realized that that assumption was incorrect and started to think that it might have something to do with activity. I suppose that the forum leaders would necessarily be more active so that would explain why their pictures appear. Or it could just be magic. 😉

  • Jim Scott

    April 9, 2016 at 4:13 pm in reply to: What does this mean?

    I’ve noticed the same thing. I think it just shows that you have been fairly active on the forum.

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