Just to add to this…I hadn’t tried the constant integers approach to a scrolling graphic before. I’ve had some real problems getting a smooth horizontal scroll last month where I wanted to render out progressive, but the only way I could get a decent result was to render UFF.
Is this sub-pixel rendering drawback something unique to AE? I’m sure I’ve done similar scrolls in Combustion and other apps before that have worked fine without the flicker. I did wonder if it was a perculiarity with AE..
It’s all very well being able to fix it with rendering fields but if, like Liam (I’m not getting drawn into the lightbulb debate!!..) your only option is to render progressive for HD or film then AE, it seems, leaves you scuppered unless you can accomodate the position vs time adjustments in your comp…but sometimes that’s just not feesable if you’ve got specific timing and pos constraints.
*Production Studio Premium / *Combustion 3
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