Hi Moldy,
I ended up just dropping the un interpretted footage into a 25fps comp. It stayed the same length, but was a bit jerky. I was in a bit of a rush on this one and the client couldn’t tell the difference (they rarely do, even if you’ve spent hours on something!)
However, looking back at it – I looked at the original QT mov’s proprties in Qucktime – it said it was 14.? fps (sorry at home and can’t remember exact number) yet in AE it said it was 30.303 fps (?!?) I know QT usually lies about such things, but this may explain the 1.42 > 56 secs thing.
I still don’t understand why the timewapr thing was taking so long just to render one frame! It hung for almost a minute per frame when set to pixel motion. Odd.
*Production Studio Premium CS2 / *Combustion 3 / Mocha v1
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