Forum Replies Created

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  • Jim Eckes

    July 28, 2010 at 7:32 pm in reply to: “File: Access Denied” error when I try to render

    That did it! Mission accomplished.
    Thanks, don’t know why I didn’t think of that.

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    March 8, 2010 at 12:41 am in reply to: Export Using Compressor / Crashes once process starts

    I finally got it to export to compressor, not sure what I did. None the less, it’s been going for over 2 hours (it’s a 1 1/2 hour clip). I’m finding it’s much quicker to export a qt and drop it into compressor directly.
    Since this is a window dub for a client, I’m not concerned about quality.
    I was hoping to avoid qt export time and file size on the drive, but it looks like it’s not gonna go that way.

    Thanks,

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    March 7, 2010 at 11:38 pm in reply to: Export Using Compressor / Crashes once process starts

    No it doesn’t crash when I import directly into Compressor. I’d export an
    FCP quicktime file and just bypass the whole “Export to Compressor” thing, but it’s a 1 1/2 hour program which would take some time and I’d just like to break the code on this for future use.
    I’ll check out your link though, thanks!

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    March 1, 2010 at 6:06 pm in reply to: AE crashes when you try to use multiprocessor

    Thanks, Dave! That’s what I was looking for.

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    February 28, 2010 at 1:08 am in reply to: AE crashes when you try to use multiprocessor

    I got it to work. I turned off or disabled disk cache and that seemed to do the trick.

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    February 28, 2010 at 12:50 am in reply to: AE crashes when you try to use multiprocessor

    Yeah, did that. Still crashes. I’m sure it’s a setting of some kind, though.

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    November 15, 2009 at 7:54 pm in reply to: Looking for good headphones.

    Thanks for the input everybody. All good stuff.

    Jim

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    November 12, 2009 at 6:31 pm in reply to: Looking for good headphones.

    Thanks,
    It’s not necessarily critical listening at this point.
    I’m offline editing programs for network on my home system. I’m trying
    to cut out noise…dogs, talking, leaf blowers…that kind of stuff.
    But I do want to retain a certain amount of quality to avoid extra work in the online process.

    Good info,
    Thanks.

    Jim

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    August 2, 2009 at 1:20 am in reply to: Shot in 24p, needs to end up in 30i for broadcast

    This stuff was shot 1080i 24p, but apparently the hvx camera he shot it on adds the pull down or something as it shoots. You end up with a 29.97 on tape and that’s what is going into my system. So I’m guessing it’s ok.

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

  • Jim Eckes

    August 2, 2009 at 1:16 am in reply to: Shot in 24p, needs to end up in 30i for broadcast

    Great Shane,
    Thanks!

    Jim Eckes
    MacPro 8 core
    1 NVidia Gforce G120 card
    1 Blackmagic Intensity Video card
    16 gb Ram
    FCP 6.0.6

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