Jesse Ruggles
Forum Replies Created
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Yes, it definitely is possible.
You have a routing issue in which the output from channel 1 is being fed into the input of channel 2 (I have no idea what your channel names/numbers are so I’m assuming 1 = looped audio and 2 = channel to record).
What hardware are you using? I can help you pinpoint the routing issue, but I need to have a clear picture of your setup looks like. I suspect the issue lies within your interface. -
Let me make sure I understand exactly what you’re trying to accomplish:
You’re looping audio on say channel 1.
You want to record on channel 2.
You don’t want to record what’s playing on channel 1 onto channel 2.Do I have it right?
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Jesse Ruggles
October 3, 2011 at 3:22 pm in reply to: Gradually increase the speed of an audio clip?It looks like it’s still there in 4/CS5.5.
I downloaded the trial to check it out. If you switch the algorithm to Audition instead of iZotope Radius there’s a “Final Stretch” setting under “Stretch and Pitch” and that is apparently where you apply the gliding stretch options. I also checked the manual to see what it had to say and here’s what I found:
“Final Stretch or Pitch Shift (Audition algorithm)
Changes the initial Stretch or Pitch Shift setting over time, reaching the final setting at the last selected audio sample.” -
I would recommend first seeing if you can reduce some of the noise. Audition 3 has a built-in Noise Reduction plugin (Effects -> Restoration -> Noise Reduction). If you aren’t familiar with that plugin, here’s a quick rundown on using it:
First, Select the longest portion of the audio that contains only the noise. Right-click the selection and click “Capture Noise Reduction Profile” which is by default “Alt+N” in Windows.
Open the Noise Reduction plugin (be sure to leave the noise portion selected). Again it’s located under Effects -> Restoration -> Noise Reduction. Within the plugin you’ll see quite a few variables that can be modified as needed. If you click the “Help” button there is some useful information there.
You can preview your current settings by clicking the “Preview” button. I listen to the preview with the reduction active as well as in “Bypass” so I can hear the difference. Once you’re happy with the settings click “Select Entire File” and you can preview your settings to see what it does to the vocals themselves. If it starts to make the vocals tinny or start to sound like there’s a flange effect, then you’ll have to dial back the reduction.
I hope that helps, if you would like more specific recommendations for settings etc, you can send me the file and I would be happy to give my recommendations.
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Jesse Ruggles
October 3, 2011 at 2:20 pm in reply to: Gradually increase the speed of an audio clip?What version of Audition are you using? Audition 3 has a “Gliding Stretch” option within the “Stretch” effect (Effects -> Time and Pitch -> Stretch).
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It’s going to be a bit more difficult, but one approach would be to use a combination of expansion and compression. I downloaded the audio and took a quick shot at it.
Here’s what I did:
1. Normalized the file to -9 (so I had some headroom to work with)
2. Used the Dynamics Processing plugin in Audition 3 to setup an expander and a compressor
a. The expander was set with a ratio of 3:1 for anything above -17.
b. The compressor was set with a ratio of 2:1 for anything below -20.
The initial file (after normalization) and the end result are posted on soundcloud – https://snd.sc/pYiZp5The example is pretty “pumpy” so the attack and release characteristics are obviously off, and I’m sure the thresholds for both the compressor and expander aren’t dialed in either.
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A lot of people are going back to the stability of XP. The only thing you have to check on is that drivers exist for your hardware that support XP. Not all, but a growing number of laptops that were built specifically for Vista don’t have driver support for XP.
We still have XP for all our studio/production computers as well. The only exception is my laptop with Vista.
Hopefully the 3.0.1 update will fix the issue for you. -
Are you by any chance running a 64bit version of Vista on your laptop? Have you installed the Audition 3.0.1 patch? I dug around through a few different forums (including Adobe’s) and there seems to be a pattern of Audition 3 having noted compatibility issues with Vista 64bit. Installing the 3.0.1 patch seems to be a hit-or-miss solution to the issue for a few people. Do you know specifically what the audio card is in that laptop?
I’m sorry if I seem bring more questions than answers. I haven’t seen the issue myself (I’m running on Visa too, though 32bit), but I do want to help track down a solution to your predicament so I’m mainly trying to get some data to work with. -
Hey Don,
Does this mean you got past your original DEP issue? What ended up working for you?
As to the audio hardware, Audition shouldn’t have any problem working with the sound card on your computer. Did you check to see what showed up in the list in Edit -> Audio Hardware Setup?
If nothing shows up, you might want to check for an updated driver for your audio card. If you don’t mind me asking, what computer do you have (is it a pre-built or something you built)? I know this might sound like a silly question, but outside of audition does your audio function properly? -
Which recording mode are you using? Also, which version of Sound Forge are you using?
I don’t recall the modes in the older versions, but in 9.0 you have “Automatic retake (automatically rewind)” “Multiple takes creating Regions” “Multiple takes (no Regions)” “Create a new window for each take” and “Punch-in (record a specific length)” for recording modes. I would suspect you may have the mode set to “Automatic retake (automatically rewind)” as this would rewind the cursor to the the start position after each take. If you want to record takes continuously (one after an other without overwriting previous takes) I would suggest you set the record mode to “Multiple takes creating Regions.” This way each take will be designated by markers and could well save some time when it comes to the editing process.