Jeremy Kemp
Forum Replies Created
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Thanks for the reply Brian!
I am using R12. The cards do have about a 1cm thickness from cloth nurbs. I’ve tried using soft body dynamics, but had even more problems (then again I don’t have much experience with soft body). I would just use rigid body, and might have fewer issues, but I want the photos to have a slight flexibility to them like glossy photos would. I’ve also tried using slim cube objects instead and had issues as well.
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Thanks for your reply!
I don’t believe I had motion blur turned on for this in cinema. I tried adding RSMB(real smart motion blur) in after effects to try and minimize the stutter, but it only helped when the camera was moving fast enough. It’s most noticeable on the first initial camera move across the boots when the pages first open. I can’t seem to get rid of it here,
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Thanks Greg, good thoughts. I’ll keep poking at it for a bit longer. Since I have a limited time an 4 versions of the spot to do, I don’t think using the animation as a texture is an option. Every example I have been able to find has cheated at this very point.
Here is the example closest to my setup…
https://www.youtube.com/watch?v=xoyeQNEyFvg
Thanks again! Will def. let you know what I end up with!
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Global Drag just slows the movement down. Closest Ive come is by animating the Mass.
I’m trying it a different way now, using a wind emitter instead of the cloth engine.
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Last night I went into the scripts folder and realized that the script I used in the past was the “Scale Comp” Script. It gave me the option to resize by Width or Heighth. I set the width to 720 and then went into my comp settings and changed the height to 480, chose DV NTSC and it looks like it adjusted everything almost perfectly. Everything is in the title safe. Needed a couple slight adjustments here and there, but I think this solution has worked.
Does anyone know of anything I need to watch out for here or see any danger doing it this way?
Thanks for all your help!
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Pre-rendering the footage with the Bevel and Emboss layer style solves the problem for the video layer. I have tried this and know it to be true. If by “convert the video and see what happens” you mean see if this keeps you from having to pre-render your bevel and emboss(?), then no…I still have to pre-render for it to work.
My separate text layers in my comps have the same issue as my video layers did (becoming visible on the reverse side of my 3d pillar objects).
I was under the impression that our previous talks about H264 videos were only regarding files sizes/performance/quality of the final product.
Is there something you have been trying to tell me that I am not understanding?
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This is amazing new info to me…can’t thank you enough…any idea about the text thing? Do I have to pre-render my text layers like I did my video or would it be better to just create text in Illustrator and import?
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Dave,
Thanks so much for your honest answers. Your wisdom is appreciated. I only hope that after years of experience I will have the same knowledge.
I have my master HD clip I can use instead of the H264. I don’t necessarily have issues with large file sizes. I use H264 when uploading videos in HD to vimeo. I used the H264 in AE because I thought using the uncompressed HD clip would slow AE down.
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Ugh, the same issue occurs with text and graphics…am I really going to have to prerender all my text for this to work? Seems like a pretty big glitch in AE.