Jeremy Allen
Forum Replies Created
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Thanks for the help Darby. It seems like that is exactly what is happening. It makes more sense now.. The initial values are assigned and it never updates because they aren’t actually moving in the local comp. Thanks for clearing that up for me.
However, the reason I was using the nested comp was so that I could move all the images easily instead of animating each one individually. Maybe I could parent all the pics to a null and move that inside the “pics” comp. But then I’d have to go back and forth between comps to make sure the positioning was correct.
Is there anyway to modify the expression to work with the setup I have now, or is that just the way it is?
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Also, is there a way to delete expressions from several layers at once? I know you can copy an expression, select several layers, hit paste and the expression will be applied to all selected layers. But can you delete expressions from several layers just as easily? If so, I haven’t figured out how yet..
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If you think that site is cool… ever heard of Video Copilot? 🙂
John gave an extendend demo/tutorial concerning the spot that Dave mentioned. And the best news? He even recorded it!
He doesn’t use any 3d motion paths, but it’s still good info.
https://www.motionworks.com.au/?p=193
Do you have a specific example of what you’re going for?
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I’ve had success with FCP 5.1.2 and AE 7 Pro…
Running PPC G5, 2.5 Quad
You will probably have better luck getting an answer in the Auto Duck forum, as the leader over there is the maker of the product 🙂
Good luck with it.
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Jeremy Allen
February 9, 2008 at 1:40 am in reply to: **My 3D layer keeps popping in front of the one on top!**It’s a wacky “gotcha” in After Effects, but not a big deal to fix… when you create several 3d layers, they all originate from the same Z position, meaning they are exactly the same distance away from the camera. For some reason, when you start animating them, AE has a hard time knowing which one should be in front, because technically they are on the same plane. All you need to do is move layer 2 a little closer to the camera by adjusting it’s Z position property. Even just a couple pixels should do the trick.
Also, there are a million ways to do anything in AE, and different setups work for different projects. But I’d like to know if you expressly didn’t want to animate the camera, or if you were going for a certain something by animating the stills? The reason I ask is because it is alot easier to animate one object (the camera) than 2. The beauty of the camera is that you can set up your stills however you want them and then animate the camera to fly past them.
Let me know if I’ve helped or just confused you 🙂
Oh and by the way, almost nothing is impossible in After Effects 🙂
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Jeremy Allen
February 8, 2008 at 4:47 pm in reply to: E-Seminar today: Fox Classics Image Spot as seen in Creative Cow MagazineThanks for sharing John, I really enjoyed that. And thanks for the head’s up on this forum. I never would’ve known about it otherwise.
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yes
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I’d almost bet the error happens after about 10 minutes of rendering?
Read the sticky at the top of this forum about Quicktime 7.4
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Jeremy Allen
February 6, 2008 at 5:42 pm in reply to: Trapcode Particular – different particles per emitter?I’m not sure if this is exactly what you want, but it might get you close..
You can set up a precomp with each text “particle” taking up one frame. For example, frame 1 would be “T”. Frame 2 would be “E”… etc..
add particular to a solid and then:
Particle > particle type > custom
layer > your text precomp
time sampling > random, still frame
So every particle that comes out will be a random frame from your precomp.
I hope I’ve explained this well and it works for you..
Anybody else?
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A simple suggestion, but maybe try adding a little grain to it?