Forum Replies Created

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  • Jennifer Adams

    April 21, 2020 at 7:09 am in reply to: Smooth Warping Along a Cylinder

    Take note of how the elements (particularly the lines) warp around the characters as they travel around them. You can’t do that with straight-up layers, since they can’t bend in 3D space.

  • Jennifer Adams

    April 19, 2020 at 1:09 pm in reply to: Smooth Warping Along a Cylinder

    Got it, just make the precomp much larger.

  • Jennifer Adams

    July 3, 2017 at 12:48 pm in reply to: Freeze Alpha Channel Only

    Never mind, I just took a snapshot of the alpha and used it as a track matte.

  • Jennifer Adams

    August 24, 2016 at 1:53 pm in reply to: Falloff Gizmo Invisible

    OK, checked that on and now it’s working. Thank you!

  • Jennifer Adams

    June 12, 2016 at 6:21 pm in reply to: Moving Logo Removal

    Thanks for the ideas, you guys really helped me out!

  • Jennifer Adams

    February 8, 2016 at 9:50 am in reply to: Corrupt Exports

    AE won’t accept them either. It says they’re corrupt.

  • Jennifer Adams

    February 8, 2016 at 8:42 am in reply to: Roundtrip to AE from Avid

    Thanks so much, that really helped!
    Have a great day 🙂

  • Jennifer Adams

    February 7, 2016 at 6:23 pm in reply to: Roundtrip to AE from Avid

    Thanks. I also have trouble with relinking though. I’m supposed to AMA link to the original footage again, transcode it in hi-res, and then how do I replace the clips that are already edited on the timeline with the new hi-res ones?
    As far as I know it, the relinking dialogue only relinks clips that are offline…

  • Jennifer Adams

    February 12, 2015 at 9:30 pm in reply to: Composition Too Large To Render

    That’s a good idea, Walter, I didn’t know that. I’ll give it a try.
    Dave, the background image needs to be large in order to allow me to do extreme zoom outs/ins within it. It’s not necessary for it to be exactly in these specific measurements, but I just naturally kept the same aspect ratio.

  • Jennifer Adams

    November 20, 2014 at 12:22 am in reply to: SFX Breakdown – How did they do it?

    Thanks for your reply! That’s actually an interesting idea. Though when you look closely at the first seconds inside the shop (0:24-0:27), you can see a problem with that strategy. Note the hallway to the left of the mirror in the main set. It goes into the depth of the main set, thereby erecting a wall in the theoretical adjacent reverse set. When the camera first enters the shop, its angle shows that the reverse set is much wider than physically possible. I think the possibility of a reverse set becomes viable only around 0:30, when the camera faces the mirror directly and not diagonally.
    You can see a clearer illustration of the spatial limitations of a reverse set at timecode 0:57.

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