Forum Replies Created

  • Jason Guerra

    June 15, 2014 at 3:59 pm in reply to: Hiding the Audio Channel Overlay in the Timeline

    The “Show Audio Names” toggle works fine for me, and does exactly as the name implies. When it’s on, I see the file name in the timeline, when it’s off I don’t. It doesn’t affect anything else on my machine.

    So, the channel badge seems to be unrelated. The only thing I have found that turns off the channel badge is the hide the wave forms, but that’s completely counter productive for me. The reason I want to turn them off, is they are obscuring some fine details of the wave from.

  • Jason Guerra

    June 14, 2014 at 12:18 am in reply to: Hiding the Audio Channel Overlay in the Timeline

    7.2.2 (33)

  • Jason Guerra

    June 13, 2014 at 10:49 pm in reply to: Hiding the Audio Channel Overlay in the Timeline

    Sadly, that is not it. I have the audio names turned off, and it still displays the channel overlay.

  • Jason Guerra

    January 18, 2014 at 6:52 am in reply to: Three Point Edit Bug in CC

    This has been a challengeing little problem for me. Each time I think I have norrowed it down it crops back up. That being said I have come up with a work around, that is working consistently. I thought I would share it, incase someone else has the same problem.

    The room tone clip I use has video, but normally, don’t patch it to the timeline. I noticed that when I did patch the video in, the correct number of frames where placed on the timeline. So I added an extra track above all the others, turned visibility for that track off, and patch the video there. When I was done with that sequence, I simply deleted the extra track.

    Still not as good as an actual fix, but much less time consuming then having to adjust each edit.

  • Jason Guerra

    January 17, 2014 at 6:23 pm in reply to: Three Point Edit Bug in CC

    [Alex Udell] “is there any kinds of a frame rate mistmatch between your source audio and the sequence setup?”

    The source material is a variable frame rate screen recording, but it is standardized to 29.97fps before being imported into Premiere. And the sequence is also 29.97, so everything matches up.

    I originally thought I had narrowed it down to a particular sequence, but then, right after an auto save, it started happening in all my sequences. I did narrow it down to a specific track on the room tone. It only happens with I patch the fourth track on the clip to the timeline. Annoyingly the fourth track is really the only one I need.

    Thanks again for the help.

  • Jason Guerra

    January 17, 2014 at 1:12 am in reply to: Three Point Edit Bug in CC

    Yeah, it’s the same 7.1.2 version I have used on similar projects. I seem to have narrowed the problem down to one sequence. All of the sequences are duplicates of a prebuilt template sequence, so I am not sure why just one would give me the problem.

    But, deadlines dictate, that it’s working now in my other sequences, so I just have to keep going with my fingers crossed that it doesn’t happen again.

  • Jason Guerra

    January 16, 2014 at 9:04 pm in reply to: Three Point Edit Bug in CC

    Hey Alan thanks for the advise. I updated Photoshop and Illustrator last night, but, at least for me, CC isn’t saying there is a PP update. I’ll keep any eye out for an update though, maybe my system is just a little slow to see it.

    In the meantime, anyone else have any experience with a similar issue?

    Thanks!

  • Jason Guerra

    December 24, 2013 at 7:51 am in reply to: Share Monitor Removed from 10.1?

    Wow, I guess it’s been a while since I have cut a job in Final Cut. I didn’t even know they removed it. Is there any way to monitor the progress of a compressor droplet? It doesn’t show up on compressors active tab. You can watch the compressord task in Activity Monitor, but it doesn’t really provide progress, just shows you that the task is running.

  • Jason Guerra

    February 24, 2013 at 5:13 am in reply to: Motion 5: Animation timing with FCP X generators

    Ah, I didn’t even know those marker options were available. It took me a couple of minutes to realize the Build In maker needed the be at the last frame of the animation, and not the first (with a duration). With that down, everything is working exactly as I want it to. Thanks!

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