[Dan Ebberts] “tStart = 2; // start at 2 seconds”
How do I apply frames into this math?
Also…I’m trying to flip the layers from basically 90 degrees to the camera…I’m doing this by manipulating transparency and layer start time to get it to look right…is there a better way, it doesn’t need to be exactly 90…I’m going to get into it with a quick dissolve.