Forum Replies Created

Page 2 of 2
  • Jacqueline Dessel

    February 13, 2009 at 3:44 am in reply to: AE Camera Export to C4D?

    Just to be clear- I don’t care if the actual After Effects layers are exported as long as I can add nulls as placeholders just as I can in C4D to export out to AE.

    My main concern is the camera data- and in this case, the camera is driven by a null. So I’m wondering how to

    1. transfer the null data to the camera for export

    2. how to efficiently export the data

    Thanks again.

  • Jacqueline Dessel

    December 7, 2008 at 2:35 am in reply to: Randomizing shaders on clones using Multi Shader

    Thanks so much! That’s exactly what I needed!

  • Jacqueline Dessel

    December 6, 2008 at 8:59 pm in reply to: Randomizing shaders on clones using Multi Shader

    Aha.

    I downloaded the file you supplied and changed the cloner’s mode to Grid Array, which is what I am using, and the same thing happens- gray on the first row of 5 squares, purple on the second row of 5, and so on.

    I should have stated in my original post that I was using Grid Array. Maybe that’s the problem?

    Thanks for the file.

  • Jacqueline Dessel

    December 6, 2008 at 5:50 pm in reply to: Randomizing shaders on clones using Multi Shader

    The problem I’m having is that I want 1 image per cloned cube, no duplicates.

    I have 15 cloned cubes and I have 15 images in a multishader.

    The result is, for some reason, that the first image is appearing on the first 3 cubes, 2nd image on the 2nd row of 3 cubes, etc.

    Later tonight I’ll post a link to my project.

    Thanks for helping me, I appreciate it very much. I’m assuming I just have some setting wrong somewhere and can’t figure it out. I was up until 3am the other night trying to simply get 15 images to appear on my 15 cloned cubes and no matter what I did I was getting 3 of the same image, and therefore it wasn’t using all of my images…

    I’ll upload the project tonight with my images and all. Thanks again for your help.

  • Jacqueline Dessel

    December 6, 2008 at 2:40 pm in reply to: Randomizing shaders on clones using Multi Shader

    But the problem I’m having is that the Index Ratio setting on the Multi Shader applies the same image to the first 3 clone objects, second image to the next 3, etc. I’m trying to randomize them.

  • Jacqueline Dessel

    December 6, 2008 at 3:18 am in reply to: Randomizing shaders on clones using Multi Shader

    Hi Adam, yes it’s applied to the cloner. I checked.

    The Multi Shader is set to use Index Ratio also.

  • Jacqueline Dessel

    December 5, 2008 at 4:54 pm in reply to: Randomizing shaders on clones using Multi Shader

    Hi Adam, thanks for the help.

    I’ve tried your suggestions and just can’t seem to get it to work. No matter what combination of settings I try, I still get the images showing up 3-3-3.

    The Shader Effector has nothing to do with this, right? I’m not using it- only the cloner, a Random Effector and a Multi Shader I made in the Materials window…

  • Jacqueline Dessel

    November 12, 2008 at 12:07 pm in reply to: Script or Plug-In to copy files to project folder?

    Thank you!

Page 2 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy