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Randomizing shaders on clones using Multi Shader
Hi, I was wondering if someone could tell me what I’m doing wrong…
I have a bunch of squares created with a Cloner Object. I have 15 clones and created a Multi Shader with 15 images in it. I applied it to the Cloner Object but it uses the same image for the first 3 squares, second image for the next 3, and that’s not what I want- I don’t want the images to repeat.
So I applied a Random Effector and set the Color mode to on, but the Multi Shader still behaves the same way. It doesn’t do what I’m trying to accomplish with each image being used only once, randomly applied.
In fact it wouldn’t even matter if an image was duplicated, just as long as it would be randomly (not three of the same image in a row, which is what’s happening now).
Can anyone tell me what I’m doing wrong? I thought for sure the Random Effector would do the trick.
Thanks!