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Randomizing shaders on clones using Multi Shader
Don Ross md replied 13 years, 1 month ago 7 Members · 17 Replies
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Brian Jones
December 6, 2008 at 11:40 pmYeah that would do it, for the grid try a step effector Transform Mode – Absolute (or Remap), Color Mode – On, U Transform – 100 %, multishader still Index Ratio
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Brian Williams
December 18, 2008 at 12:00 amI have a multi shader with 12 or so stills applied to a grid array clone object. I’d like to copy the shader and re-order or re-sequence the layers so I don’t get the same pattern repeating when I use the clone in a few differnt places. But I only seem to able to subtract the bottom mostlayer and can’t change the order or the layers. I know I’m misssing something…
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Adam Trachtenberg
December 18, 2008 at 4:58 amYou can’t reorder the layers in the shader but you can influence how they’re assigned to clones with affectors set to color mode. For example, you could assign a plane effector to the cloner and then adjust the U and/or V transform sliders, or you could use a random effector to assign the images randomly.
Also play with the effectors’ Min/Max sliders to tune the effect.
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Brett Celinski
March 8, 2012 at 10:39 pmI am having a similar problem. I am using a linear array of radial cloners in a tunnel formation. I have a multi shader but it appears to sort the same textures close to one another. I have a random effector for each cloner and have tried the solutions here but to no avail.
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Dean Mellis
May 15, 2012 at 6:11 pmThis tutorial should help. I’ve gotten this to work twice but what I want now is to have the image stay the same in every frame, not animate as it does here.
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